Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Thursday, January 19, 2012

Disney's 102 Dalmatians: Puppies to the Rescue Review

Disney's 102 Dalmatians: Puppies to the Rescue
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102 Dalmatians: Puppies to the Rescue is the best game ever (so far)! The graphics are great and it's 3-D! You choose to be one of the puppies, Oddball or Domino. You can play tricks on the Badduns (Jasper, Horace, and LePelt). It's fun to watch the movies of them getting trapped. I hope Disney Interactive makes another great puppy game! It's a challenging program although my 6 year old brother can play it with help.

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Cruella De Ville is back, and she has an army of robot toys to go after the dalmations with!Ages 8 & up

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Tuesday, January 10, 2012

Comic Life Deluxe Hybrid Review

Comic Life Deluxe Hybrid
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I suppose you could do everything here from scratch in photoshop or MS Publisher, but it's so simple with the provided templates. The user interface is very easy to learn and use. There are a fair amount of options and choices, although not an overwhelming number. All in all, I'm very happy with this and will have fun using it. I took off one star because it is a little slow, particularly if you use large images (ie right out of your camera) without resizing them for a smaller size.

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Your Live In A Comic!Expand what you can do with your digital photos! With a comprehensive set of features, Comic Life gives you numerous ways to explore your creativity - liven up holiday snaps, tell a story, even create birthday cards and invites.Add a word balloon to your photos with Comic Life and voila`: comic genius!Tons of uses, not only comics: Annotated family photos, Holiday photo albums, Children's story books, How-to Guides, Posters, Greeting cards, and Scrapbooking.

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Monday, January 9, 2012

A320 Jetliner Review

A320 Jetliner
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What a disappointment! I had been flying for some time the A321 that comes with FSX but at some point I came to know that this simulated aircraft is quite different from the real one. So, in an attempt to learn the Airbus systems and controls (quite different from Boeing's) as they really are, I bought this A320. When I first looked at the cabin, I thought I had made a mistake opening the default A321 from FSX. Everything seemed so similar! But no...I had opened the "new one". I looked for the Airbus FCU with all the managed and selected functions, the very different arrangement of buttons and displays but there were none... all I could see was a copy of the FSX A321!!! The only innovation was the FMGC... but even this was a deception. It is very simplistic and limited in functions... not even close to serious flight planning and management!

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A320 Jetliner is a fly-by-wire marvel that is rightfully acknowledged as one of the most successful aircraft in civil aviation history. A master of the short-to-medium range routes, the A320 has been expertly re-created for Flight Simulator X and is a work of art from nose to tail! A320 Jetliner features accurate, detailed, high-quality exterior and virtual cockpit modeling, a custom-programmed MCDU (Multifunction Control Display Unit), both the CFM56 and IAE V2500 engine models with high quality individual sound sets and superior quality textures. There are 20 authentic liveries and, as part of our popular F-Lite range, you are guaranteed the highest quality and ease of use.A master of the short-to-medium range routes, the A320 has been expertly re-created for Flight Simulator X and is a work of art from nose to tail! The F-lite range has been designed to provide aircraft that are not only extremely high in detail and visually impressive but also less demanding to fly than complex procedural simulators. If you Just need Flight, you just need F-Lite! DEPARTURE BOARD Features 20 high quality liveries from these popular carriers Aegean Airlines, AirAsia, Air Berlin, Air Canada, Air France, British Airways, China Eastern Airlines, Iberia, JetBlue Airways, LAN Airlines, Lufthansa, Mexicana de Aviación, Philippine Airlines, Spanair, TACA International Airlines, TAP Portugal, Turkish Airlines, United Airlines, US Airways, Virgin America.

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Sunday, January 1, 2012

Ultimate Pinball Gold (Jewel Case) Review

Ultimate Pinball Gold (Jewel Case)
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Been playing this for a long time on my old computer with Windows XP and now on my new computer with Windows Vista. Lots and lots of pinball action here. If you have trouble with the game running 100 times faster than normal just switch the view in the game options from single screen to scrolling and you might want to uncheck the auto scrolling (you will see what I mean if you get a multiball play with auto scrolling on). You will almost never run out of different games here to play and try to master.

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Take on 40 radical tables where only lightning fast reflexes will get you on the leader board. Awesome flippers, bumpers, ramps and smokin' fast balls will keep the wild wrist-flicking action going for hours.

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Saturday, December 24, 2011

Empire Earth Review

Empire Earth
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I can still remember when I played the original AGE OF EMPIRES, wondering to myself if they would be able to make the same general strategy game using modern weaponry. As I loved the original AE, I held out hope that they would someday be able to pull it off.
Well, there is no reason to wonder anymore: our friends at SIERRA have done it. EMPIRE EARTH and its expansion set (both included in EE GOLD) takes us all the way from the dawn of mankind up thru the modern age and even into the future with spaceship and robotic battles and the like.
For myself, the most satisfying component of the game is being able to play with modern-day weapons. Build tanks, artillery and various troops for huge land battles. Build air-forces with fighters and bombers. Build navies with submarines, aircraft carriers, battleships and frigates.
Your civilians form the backbone of your military apparatus as they're the ones who collect the necessary resources (i.e.: wood, food, gold, stone, iron, etc) for your campaigns. You're the one in charge; how you utilize your resources is up to you. If you fail, you're the one who is accountable. If you are victorious, you're the one who deserves all the accolades and glory!
The most remarkable thing about the game for me is its symmetry. There is no one single "unstoppable" weapon in your arsenal. The most powerful weapon is the B-52, with which you can nuke your enemies. However, you had better protect it with great care; send it by itself on long-range bombing sorties and it's sure to be shot down by enemy fighters, anti-aircraft batteries or soldiers with STINGER missiles.
You may create TRIDENT submarines with powerful cruise missiles that can strike targets deep inland. However, these submarines are also the easiest for your enemies to sink: protect them at all costs!
Apache helicopters are devastating against tanks and other land targets, but are highly vulnerable to STINGERS and are downright helpless against enemy jet fighters. Jet fighters are susceptible to the fierce fire of anti-aircraft batteries. However, anti-aircraft batteries are hapless against tanks.All units have their strong points, and all units have their weaknesses, be they ground, sea or air.
If you like strategy games, I cannot recommend EE enough. If you like building armies, blowing stuff up and upgrading the prowess of your military, this is certainly the game for you. Just beware: it's about the most addictive game you will ever play!

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Rewrite history with the ultimate strategycollection!Product InformationEmpire Earth Gold Edition includes the original Empire Earth named Gamespy's"PC Game of the Year" and the official expansion Empire Earth: TheArt of Conquest. An added feature is an Official Strategy Guide withaward-winning strategies and advice from tournament champions for both games.Empire Building:Command history's best known civilizations such as the Greeks English Frenchor Germans or create and customize your own from scores of unique attributes.Colonize or conquer surrounding territories and establish new settlements. Planand build walled towns and city-states. Construct Temples and Hospitals toprotect and enhance your growing empire. Town Centers inspire defenders to fightharder and can be transformed into powerful Capitols. Wood gold iron and othernatural resources provide the raw materials for expansion while intelligentcitizens keep your economy running smoothly. Over a dozen technology tracksoffer numerous opportunities for further advancement.Weapons Of War:Train more than 200 types of combat units from every era in history includingEarth's future. Instantly enhance the combat abilities of your troops withspecific improvements. Lead your armies to glorious victory with the help ofCharlemagne Cromwell and other great heroes from yesterday today andtomorrow. Carry out surprise assaults in the dead of night. Attack unsuspectingenemies with stealthy submarines and aircraft. Soften up an enemy position withartillery fire carpet bombing or off-shore shelling. Wage epic air battleswith over 30 types of aircraft such as Camels Spitfires F-15s Apache Gunshipsand B-2 Bombers. Fight massive naval engagements with more than 40 kinds ofships including 16th Century ships-of-the-line U-boats and modern aircraftcarriers. Train colossal Cybers to fight the battles of the future.Religion Wonders and More:In Empire Earth the military option is just one possible path to victory.Convert an enemy's

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Friday, December 23, 2011

Castle Strike Review

Castle Strike
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What I have learned of this game is from only playing the demo. It is a shame the game is not sold in USA. I bought a copy yesterday in eBay, from an English vendor: Game Wholesale LTD, at a very good price, under $15.00 including everything. (See final comments at bottom, after playing the full version).
Game scenario and period is Western Europe, at some moment of the Hundred Years' War, which involved England and France as main contenders. This is roughly the beginning of 15th century, the time when Joan of Arc lived, fought and died.
This game does not seem to follow the epic approach of Medieval Total War, which spans four centuries of European history through the whole Western world and even part of the Eastern as well. It seems to have a more local approach, as the one of the local lord struggling against his neighboors, but I repeat: this is the demo taste. You have to build a castle and its village, manage the peasants and set an army that, in its biggest size, barely reaches 200 men. This, without doubts, looks like a local warlords contest.
The interface of building and managing is quite simple and intuitive, yet quite deep in technology developments. Village buildings are constructed by peasants in real-time, and when not constructing something, peasants are working as lumberjacks, miners or stone carvers. How manage the share of each activity in labor force, can be easily done by the control mentioned by another reviewer. Close to this control, there is a slide bar that permits you set how many peasants, as a total, will be assigned to gather resources. If you leave some villagers unassigned, they will be ready to automatically go and start constructing any new building you place in the village. However, village daily life lacks the richness and rather complex economic relations of castle settlements in "Stronghold" series.
Castle structures: walls, towers, and the like are very pleasant to see, and they are "live", meaning that can hold soldiers, in the "Stronghold" series style. Negative point is that you don't need workers to build them up. Once you define the layout and click the "Execute" button, walls and towers are erected by "magic", again following the "Stronghold" fashion.
The most attractive part of the game is the impressive 3D graphical implementation. I can't remember any other Strategy game where you can zoom in the "camera" and look in the face of any of more than 200 units on the terrain, and yet what you see is a well designed, "cartoon" like, archer or swordman, like the characters in a Role Playing game. Buildings and terrain accidents are good looking also, and if you zoom close enough to castle walls and towers, you'll see the bricks perfectly defined.
Unit's behavior is well designed. Artillery needs a crew to man the equipment, two men a piece. Any soldier can become a gunner, but if detached from the gun, he starts to fight as what he was before become a gunner. This is a nice feature, because sometimes you'll need more the men for close combat than the long range and slow guns. Cavalry units, lancers, can dismount and fight as foot soldiers, but can not man artillery. Some times enemy kills the horse but not the man, and he can keep fighting for you. Conversely, some infantry units, like spearmen and swordsmen, can mount and ride a horse. Very nice too. Artillery pieces can sometimes loose the crew, but the equipment itself remains usable. To reinforce your fire power, all you have to do is send some available soldiers, or recruit and deploy additional ones, and instruct them to man abandoned cannons, yours or your enemy's, in places where a combat had place previously. Of course, your foe can do the same thing.
Final Comments: After buying and trying the full version, I should say this is a tactic game, rather than a strategy one. Population limit, in the Custom Map mode, is set at 125, military and civilian included. I almost don't remember any other RTS game than AoE first version with so low units max number.
Given the relentless military action (enemy will attack you early in the game), you have to manage very carefully your army in order to defend your own castle and village, while trying to assault enemy castle. Only exception under the 125 limit, is the chance to hire some heroes, mighty knights with special skills. They can be found after you develop the tournament feature in the "Town Square" building. These knights are the only units who can deploy organized formations at the field, grouping around 40 infantry units.
Mix long and short range units, add a monk for healing, bring on proper artillery support (cannons or light ballistae) and enough reinforcements near behind to refill the ranks, and you have a good chance to defeat the enemy in open range and get close enough to his castle to set siege.
Some flexibility under the 125 ceiling is allowed too with the artillery equipment. You can buy any number of pieces, regardless of the population limit. Doing so, you can have some infantry units performing a dual role, fighting as foot soldiers when needed, or manning cannons and trebuchet in the other side.
The game Custom Map does not contain other accident than the castle and village of your foe (or foes, you can choose until three AI enemies). There is not towns nor roads.
After playing a couple of Campaign episodes, I realized there is not historic or epic drama. Just leading a bunch of soldiers through the map and fighting your enemy wherever you meet him. So, I detoured to the Custom Map.
There are three nations to pick at: French, English (Hundred Years' War enemies) and German. Each one with its special buildings and units. Regarding units, always there are a lot of choices to pick. You have common archers (short bow), spearmen and pike men. Beside archers you can have crossbowmen and/or long bow archers (depending of the nation you pick). Pike men can be upgraded to halberdiers. French have mace men, paladins and crusaders. English have axmen, and German have swordsmen. On top of that, you have harquebusiers and lancers. Almost any close range infantry (spearmen, swordsmen, axmen, mace men, and paladin) unit can mount and ride a horse. However, lancers are the first choice to mounted soldiers.

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Castle Strike opens up classic medieval action where you'll face deadly enemies and untrustworthy allies. Become a brave hero plotting a course in this dangerous time. Navigate a medieval world filled with treachery, betrayal, battles and ambushes -- win the war and conquer a nation! Create new maps for new battles for up to 4 players, using the Random Generator

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Monday, December 19, 2011

Unreal 2: The Awakening Special Edition Review

Unreal 2: The Awakening Special Edition
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Unreal 2: The Awakening is like any other First Person Shooter game. You are the last hope of the world again, and you must take on the enemy (mostly) alone. Only to be rewarded with similar cut scenes of your transport going from - or coming to your space ship. (Although your First Mate, Aida, is somewhat good looking (...))It's an entertaining story at least. And probably worth the (...) asking price for what it is. Just expect to play it for 6 - 10 hours with little replay.
What sets this game a part from other shooters is the one sniper mission where you have to protect a mechanic from a sniper vantage point. Or the two mini-base building mission, where you protect others by building a force field and gun turrets. Else, you just hunt for the switch or find the Artifact, and even this is fairly straight forward. And the weapons are very imaginative. (Later on in the game...)
To sum it up: AI is great. Graphics are great. Sound is great. The story is good. Characters are good. And the missions are average. Length of the game is short. And the difficulty is adjustable from very easy to insane.

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Today an outcast...tomorrow a hero.Product InformationYou are John Dalton a Marshal for the Terran Colonial Authority and anex-Marine assigned to patrol the edge of human exploration. Unexpectedlyyour monotonous life is shattered by a chilling distress signal. Violent turmoilamong the races has erupted on your watch. You are humanity's only hopefor salvation. Only you can prevent the Awakening.Unreal graphics and sound immerse you in a swarm of alien worlds full ofbreathtaking scenery and brutal action. 3D sound envelops you inhailstorms of bullets mind-jarring explosions and the eerie chatter of alientongues.Expanded Multiplayer (XMP) takes the battle online. XP features newweapons vehicles and maps for up to 32 players in class-based teamwarfare. Experience savage combat in war-ravaged colonies distant alienoutposts and the ruins of ancient civilizations.Product FeaturesIntense first-person shooter that immerses players in an epic sci-fiadventureAdvanced real-time dialog system for fluid communications with yourship’s crew and non-player charactersIncredibly lifelike graphics with skeletal animation; 15 weapons; 24different enemiesSpecial Edition includes latest patches as well as expanded multiplayer (XMP)New weapons vehicles and maps for up to 32 players in class-based teamwarfareUse the included Unreal Editor software to create your own levels ofpersonalized Unreal universe.Windows RequirementsWindows 98 Me 2000 XPPentium III or AMD Athlon 733MHz or higher (Pentium or AMD 1.2GHz orgreater recommended)256 MB of RAM (384 MB or greater recommended)3.0 GB free Hard Disk space8X CD-ROM drive32 MB NVIDIA GeForce 2 MX or better Video Card (64MB NVIDIA GeForce 3/ATiRadeon 8500 or better recommended)Windows compatible Sound Card (NVIDIA nForce or other motherboard/Sound Cardcontaining the Double Digital Interactive Encoder

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Saturday, December 17, 2011

The Elder Scrolls IV: Oblivion Review

The Elder Scrolls IV: Oblivion
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By now, you have heard the hype surrounding Elder Scrolls 4: Oblivion. I am here to tell you that the hype is real. The game is fantastic. The graphics are unreal-they really took them to the next level. The play mechanics are straight forward for the average PC RPG fan, but there is enough depth to make any hard core gamer happy! I think the designers hit a perfect balance for any type of fan.
As computer owners, we are constantly reminded that it is expensive to upgrade hardware. Every once and a while, a game comes out that justifies those expenses. I think this is the game that should make people upgrade. And, if you do it now, you won't have to worry about upgrading for the next generation of games. My computer is plenty powerful enough to run it (Alienware Area-51 5500 with 1Gig Ram, ATI x850 256megs Ram, S-ATA 80 gig HD, Viewsonic VX924 Monitor).
However, if my computer was too slow, I know I would upgrade in order to play this game, it is that good. Even after a few hours of playing, I am confident in saying that this game is fantastic! Any money you spend on your computer will be well worth it!
The beginning level acts as a tutorial. Instead of being ordered how to do things, the game starts open ended (a clue that the entire game will be this open ended as well). It gives suggestions on things, such as how to use the bow and how to cast spells. But if you choose to not be an archer or a magician, you can still proceed. You customize your character at different points based on how you were playing. I think that is an original design for character creation, as opposed to creating a character from scratch before ever playing the game.
I have walked through several large cities, talked to citizens, obtained quests, finished quests, bartered at the shops, changed my equipment, leveled-up some skills, used swords, hammers, bows, magic, etc.-that was all in the first few hours. I am taking my time walking through the game. Yes, the graphics are that good, and you may want to take the time to admire the world that you are walking through. Personally, I sometimes rush through games and forget to look around at the world. This game makes you want to look around, to see what is around the corner, to explore the areas and see what is next.
Oblivion is going to be huge! I have read that the main quest is about 25 hours. If you explore the entire island, and attempt the side quests, the game is hundreds and hundreds of hours. I still know people playing Morrowind-I expect Oblivion to last as long, if not longer.
Yes, my computer is setup for games and the gaming experience. So far, Oblivion has proved to be a worthwhile experience. Even for those computers with lower setting should still enjoy this game-the designers made sure that the game was just more than graphics. How it looks should not stop you from buying this game-it is the game experience you should come for. The fact that it is possibly the best computer RPG ever should make you want to play it no matter what.
The bottom line is: combat is fun, and I look forward to unlocking skills that let me target with my bow, roll out of the way of combat, and summon creatures to help me fight. The game play is deep and accessible. There are more items, weapons, magic combinations, character types, NPCs, quests etc. than you know what to do with! The graphics are outstanding. The voice acting is some of the best in any game. The game wants you, the player, to be involved. You play however you want and whoever you want to be.
And truthfully, the game is just fun. What more can you ask for in a computer game?
Note: The Collectors Edition is the same game, but this box comes with a collector's coin and a book that give you detailed background of the world of Oblivion, incuding characters, places, and story.
UPDATE: Someone wrote earlier (in other reviews) that you can only play in 1st person. This is not true. Use the mouse wheel to scoll back and you can set the distance you want to view your character in 3rd person. Also, you can hot key 8 items (both on the PC and XBox 360) with keys 1-8. I wish there were more, but it seems to be a strategy type thing set by the designers. What is important to you? Well, you get 8 things to hot key. The keys F1-F4 call up your charater page, inventory, spells, and map/journal. This should make inventory management a snap. Hopefully, those who are making comments about these things either read their manauls or try things out before making it a negative complaint about the game.
I started a new character already and I am enjoying the game so much more with this custome Battle Mage! This game is great because it encourages experimentation and exploration. Enjoy!

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Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. The Emperor of Tamriel has been assassinated and the killer still runs loose; meanwhile, no heir sits on the throne. With no Emperor upon the throne, the gates of Oblivion open wide and demons invade. Your quest is to find the lost heir and place him on the throne, before demons destroy the land. Special Collector's Edition includes: Pocket Guide to the Empire, "Making of Oblivion" Documentary and a Septim Gold Coin. Next-generation graphics with pixel-shader effects for high-definition TVs, creating lifelike towns & dungeons, and the most realistic forests

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Thursday, December 15, 2011

World Wide Soccer Manager 2009 Review

World Wide Soccer Manager 2009
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One of the biggest time traps of all time. This game will suck you in and spit you out hours later, you will jump for joy as you draw Man U at home and then cry next week when you lose to a relegation team. 09's AI is extremely intelligent and gone are the days where one uses the same formation and tactic through an entire season, now you literally have to make changes almost every 15 minutes. With plenty of new features and a flawless game engine, this game is the best [........] you will ever spend.

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Worldwide Soccer Manager 2009 from Sega for the PC or Mac is an in-depth soccer management game. At the helm, you'll enter the new season with a wide array of all-new features. The most impressive update is the first-time-ever, real-time 3D match engine with motion captured animations. With over 5,000 playable teams and every management decision in the palm of your hand, you'll love watching your matches and decisions unfold from multiple camera angles as you compete in leagues around the world and major international tournaments.
Powerful 3D Match Engine Watch your match in real-time, or use the Match Time Bar to fast-forward through sluggish minutes or rewind key moments in the game. With this customization at your fingertips you can also choose the information you'd like to see during the match, such as latest scores or player performance stats for the match.
Engage Journalists, Train Players, and Get Help from Your AM No coach can do it all. Even the best need help from friends, so Worldwide Soccer Management 2009 comes equipped with an Assistant Manager. Your AM provides pre-match and in-match feedback on how the team is performing, and even delivers a few suggestions (hints) on how the team could play better. Every team has to deal with press. Good or bad, you're expected to attend pre- and post-match press conferences. When being interviewed by local and national journalists, make sure to choose your answers carefully because they could come back to haunt you later.
Speaking of journalists, you can tap into the media and learn all about the global soccer gossip. Worldwide Soccer Management 2009's simulation of real-life soccer is even more realistic with the addition of the transfer rumors system. Now you can view the hottest news about players and speculation about who might be transferred where.
Players can now be trained quickly and efficiently in a variety of new moves and positions -- even positions unfamiliar to them. For example, central defenders can learn to hold onto possession and wingers can be trained to cut inside and bypass the full backs. And for the first time, you can even play as a female manager and become the first woman to lead your favorite team to domestic and European glory.
All Your Favorite Players and Teams This version is fully updated for the 2008-2009 soccer season. You can view all the latest league, club and player data from over 5,000 playable clubs from over 50 countries, with more than 350,000 players and staff from around the world. All this data is pulled fresh from the famous and trusted Sports Interactive database.

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Wednesday, November 16, 2011

757 Captain Review

757 Captain
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I was told to expect great things from the creator of this addon, Captain Sim, i was not disappointed when i installed this aircraft and took it for a test flight.
As mentioned in my title, this is my first payware addon for my flight simming. after finding out that this addon was being sold on amazon for half the price as what is listed on the Captain Sim website, i had to pull the trigger.
Before i purchased this, i was not satisfied with the freeware 757's being offered for Flight Simulator X, i think all of them were converted from FS2004 use, and none of them had a virtual cockpit for FSX. I am getting used to flying from the flight deck rather than flying from spot view from behind the aircraft and virtual cockpit is really useful.
This dvd comes with versions for both Flight Simulator 2004(fs9) and Flight Simulator X(FSX), comes packaged in a convenient plastic dvd case like most games being sold these days(i thought it would arrive in a cardboard ox like the older games did)
This dvd also comes with a 100 page manual that describes instruments.
This addon includes the 757-200 with 2 types of engines and winglet options as well as the -300 with 2 engine types and winglets as well as a freighter version.
one last thing to note is that by purchasing this product, you will have to use the support on the [...] site, currently, [...] requires a order number to log on to its site and you do not get this number when purchasing this product here on amazon or from Just Flight's website(there is an update patch available for this version on the just flight website)

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Only the best for the Captain. This is the most accurate and authentic rendition of the 757 ever created. The systems and flight characteristics reflect those of the real airliner. Hundreds of animations, critically-acclaimed flight models, accurate avionics and a global selection of liveries.The 757 is acknowledged throughout the world as the leader in short to medium range operations. It is hugely popular with operators, crews and passengers and now a professional quality re-creation of this great airliner can be flown in Flight Simulator X or 2004. This spectacular 757 expansion has been developed by the experts at Captain Sim and is a technical masterpiece. It comes in -200, -300 and freighter variants with an impressive selection of airline liveries and different engine variants.If you want the finest 757 for your simulated fleet then look no further – this is the Captain’s choice!

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Sunday, November 6, 2011

Traffic X Expansion for MS Flight Simulator X Review

Traffic X Expansion for MS Flight Simulator X
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What do you get? This DVD-ROM installs into your FSX Simobjects Folder. You get 97, go ahead count em', 97 folders of AI Aircraft, each with up to 60 different liveries (or paint jobs) of various airlines around the world. Passenger jets, Commuter Turboprops, Cargo Carriers and even some Military Stuff. The DVD also comes with FSX Service Pack 2 (SP2), in case you don't have it already. SP2 is required prior to installation. When you run the Setup program, it will recognize if you do not have SP2, and prompt you to cancel the install of the Traffic Expansion Addon. When you do this, SP2 will install automatically. Run Setup Program again to install the Traffic Expansion Addon.
Does it work? Yes. Does it work properly? No! By this I mean the aircraft.cfg (aircraft configuration) files for each of the 97 folders of new AI aircraft have serious deficiencies. The aircraft.cfg files in each folder are plain ordinary text files that you can open with wordpad or whatever. They instruct FSX how to build and paint the planes that you see in the Flight Simulator Environment. It starts with a name. Each variation of each plane requires a unique name. Then there is the model, which is basically a plain gray 3D shape of an airplane. The texture files, which are .bmp files (also known as paintjobs) get applied to the model to give it the colors and definition of an airline (American, Air India etc). Then there's the atc statements, and this is where the problems are found. Many of the "atc_airline=xxx" [where xxx is the callsign of an airline] statements have incorrect callsigns. Some are one word and should be two. Some are two words and should be one. Some are just plain misspelled, or wrong altogether. American Airlines for example. You would expect the FSX Air Traffic Control (ATC) to address American Airlines Flight 43, as "American 43". But whatever genius designed this add-on misspelled the callsign as "atc_airline=merican". FSX ATC does not recognize the callsign of "Merican" and will address the plane simply as "43". When all you hear is a flight number, without an airlines callsign preceding it, you wonder, Who's that?? So get ready to do some work on your own, to get this to function at 100%. The aircraft.cfg files can be opened, edited, and saved where they are. I myself am quite familiar with a number of airline callsigns (British Airways is "Speed Bird", Virgin Atlantic is "Virgin", Southwest is "Southwest" and so on), but not all of them (South African is "Springbok", Air Portugal is "TAP" etc). There is a listing on Wikipedia that I have found very useful.
Ok that's the callsigns. Some aircraft folders take less than a minute, with only 1-3 variations. Others, such as the Boeing 757 have approx. 60 different liveries, whose atc statements have to be checked, and that takes longer. Once finished, you can be content with this much, or if you really want more realism like I do, then you've got even more work to do. While you're going through each of the folders and working on the aircraft.cfg files of the really big planes (Boeing 747,767,777, A330, A340, A380 etc), you'll also notice that there's no "atc_heavy=1" statement. The big boys are often referred to as heavies, by Air Traffic Control. If a United Airlines Boeing 747, flight 820, taxi's up to the line, you would expect to hear ATC say, "United 820 Heavy, ....", but without the "atc_heavy=1" statement in the cfg file for that plane, you will simply hear "United 820, ....". So while you're editing the callsign for the American Boeing 767 to be "American" and not "Merican", insert that "atc_heavy=1" statement, along with the rest of the atc statements and get both taken care of the first time, so that you don't have to go back through them again.
You get a ton of different types of planes, used by carriers, all around the world, and you see them where you would normally expect to see them. At Frankfurt, Germany, you'll see Lufthansa, Air France and Austrian, but not Jet Blue or Southwest. You'll find Southwest at Las Vegas and Phoenix, but not in Hong Kong.Not only do you find the airlines you expect to see, but you find them grouped together with each other (like all Continental Airlines at Newarks Terminal C) and not spread out all over the place, as if randomly placed or mixed. Included with the folders of aircraft is another folder of AFCADs. An AFCAD is .bgl file that is like a map of a particular airport. It can be edited with an AFCAD editor like AFX to change Clearance, Ground, ATIS and Tower frequencies, taxiways, and parking and gate areas. The gate and parking areas within the AFCAD can be edited for what size aircraft they will accomodate (Small, Medium, Heavy, Cargo etc), the gate id (Example Gate C 81), as well as, the atc parking codes for airlines that FSX ATC will direct to park in it. So for example, if you have a group of gates that have an ATC parking code of "COA", and the aircraft.cfg files your Continental AI planes have "atc_parking_types=GATE" and "atc_parking_codes=COA", then your Continental AI planes will be found at these gates with the 737 and smaller aircraft at the Small Gates, 757 and 767 aircraft in medium size gates and 777 aircraft in the Heavy Gate spaces.
So bottom line, is this add-on worth the money? I think so. The programmer did a top-notch job of building the planes, and editing the traffic.bgl file so that it appears as "Real World" as possible. The ficticous airlines like World Travel and American Pacific are no longer to be found in the AI flight sim environment, simply because they've been edited out of the traffic.bgl file. I believe they still exist and can still be selected and flown by you, you just won't see them as AI aircraft anymore. The big drawback is that half of the airline callsigns are screwed up, you have to fix them yourself, and you're left wondering why something like this wasn't corrected before the software was released? Some callsigns like Continental and Delta are correct most of the time, but sometimes you'll find a Continental jet with "atc_airline=CONT", whoops, gotta make that "atc_airline=CONTINENTAL". Luckily, like I said earlier, the aircraft.cfg files are text files that can be opened with Word, Wordpad, Notepad etc, corrections can be made and saved easily. But with 97 folders of add-on airplane models, and up to 60 different liveries per model, well, you do the math! That's allot of checking, fixing and saving. This add-on will function without any additional work by you, but it just won't feel right. So I guess it comes down to what the individual is satisfied with. If your quite technical, know your way around aircraft.cfg and AFCAD files, then by all means, go for it. On the contrary if you're not very technical (afraid of messing something up if you touch it), and will not be comfortable with the somewhat lack of realism (the messed up callsigns), then you might want to avoid purchasing this update, unless you know someone technical who can assist you. Hope this review helps. Good luck and enjoy if you decide to purchase it. :)

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Traffic X is the latest generation of the hugely popular Traffic series of AI traffic programs from Just Flight, and is the new benchmark for Artificial Intelligence traffic expansions. It includes custom features designed to take maximum advantage of the new capabilities available in Flight Simulator X and employs completely reworked and updated aircraft for FSX with new and more detailed high-quality airline liveries. Traffic X includes 84 individual, different aircraft models with numerous airline liveries and paint schemes – giving a total of more than 1,600 individual aircraft! Featured aircraft include commercial airliners, regional jets and turboprops, business aircraft, GA aircraft, helicopters and - for the first time in the Traffic series - military aircraft.There are, of course, a host of other new features - the new Traffic Control Centre gives you an easy way to comprehensively customize and expand your AI traffic; Chrono Traffic means every aircraft and flight can now be set for a certain period of years; the all-new Follow-me car and Pushback truck let you explore the airport from the ground; all-new Traffic Radar lets you view traffic information in three different modes about each AI aircraft in range; appropriate aircraft take advantage of the advanced animations in FSX to operate with airport service vehicles, and Spotty the aircraft Spotter has got an even more impressive bag of tricks!

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Sunday, October 9, 2011

Tomb Raider Legend Review

Tomb Raider Legend
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I have been a Tomb Raider fan since the beginning. I fell in love with Ms. Croft the second she unsheathed those dual pistols, just as many other gamers did back in 1996, and followed her to her ungainly demise. After Tomb Raider III, I sat back and lamented the fall in quality, silently hoping Eidos would either just kill the series altogether or find a way to make it work.
Tomb Raider: Legend (the seventh iteration) finds itself in the hands of Crystal Dynamics. Thank god for them, too; they take what was great about the original and revamp it into a good, if not necessarily brilliant, game.
We gain more backstory for Lady Croft in this game than we have in the past. When she was a small girl she and her mother suffered a plane crash in the Nepal. While trying to reach safety, they come accross an artifact that whisks Lara's mom into some strange portal, never to be seen again. It's not consistent with the previous games, but given their lack of interest in a cohesive storyline, that's not a bad thing.
The voice acting is usually quite good, especially on the part of Ms. Croft. To her benefit ( or detriment, depending on your personal prefference), she is alwasy in contact via an earpiece/camera with her comrades back home, so there is always dialogue being delivered. It helps to keep the mood light, and the writing can be funny at times, but it sometimes comes off as corny. Based on various reviews, it's bound to be a love-it-or-hate-it kind of device. Personally, I think it helped flesh out Lara as a character (let's face it; irregardless of her physical form, we don't know much about her, really), but I understand why others might not have.
The graphics are all very good, sometimes bordering on gorgeous. The PC version may look either the best or the worst, depending on your system. For me, it looked great, but on lower-end systems, it might look like a first generation PS2 game. There were slowdowns at times, but nothing that broke up the gameplay.
Thankfully, gameplay can really be a lot of fun. Thanks to the new physics engine, what might have been a typical "insert key in slot A, after backtracking through three levels, then move X number of boxes onto switches" kind of game, the environmental puzzles are much more interesting. The game borrows very heavily from the Prince of Persia games in terms of control and platforming, which is a great thing. Controlling Lara no longer feels like driving a tank, and the mouse-and-keyboard combination is standard. It's not all that original, and Lara isn't as capable a gymnast as the Prince, but it's certainly a step in the right direction.
The downside to gameplay are the now legendary god-awful motorcycle levels. There are only two of them, thank god, but they are absolutely terrible. The graphics get a major downgrade, control is wonky, and they are much too long for their own good. They aren't enough to make you stop playing, but they should have been omitted. Clearly Crystal Dynamics were sold on their "hot chick on a bike" stereotype. The gunplay needs work, too. While it's certainly an improvement on the original's, it's very easy. There is a nifty bullet-time effect you can activate, but it gets old after the 80th enemy you kill using it.
The game is also over far too soon. If it were about ten hours longer than it is, I would have given the fun factor a five, but as is, it simply isn't long enough. It only took me five and a half hours to complete the first time through, although other reviewers have quoted even double that time. Perhaps it's because I'm a Tomb Raider veteran (as well as Prince of Persia veteran), but I simply couldn't imagine it taking anybody, even on the hardest difficulty level, ten hours to complete. The Croft Mansion makes a return, too (with the design of the movie's mansion, rather than the original one we're all so used to), and it is a lot of fun to search through. It might not take too terribly long, either, to discover all the secrets, but it's a nice distraction.
I also get the feeling that this is a test for Eidos to see whether or not to greenlight development on a sequel. The story ends on a cliffhanger, and as a whole it feels episodic. I wouldn't mind seeing a sequel, though, as long as those darned bike levels were removed. At last a Lara Croft game worth its wait in cardboard!
Pros:
Great graphics
Fun gameplay
Better storyline than in the past
Great return to form
Cons:
Terrible motorcycle levels
Far too short
No incentive to replay
Gunplay is weak
Hopefully the next Lara game (we all know there will be one) will utilize the great things this game does, and improve on its weaknesses.

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Gaming’s most famous heroine makes her triumphant return in Lara Croft Tomb Raider: Legend! Lara Croft travels the globe in search of an ancient artifact and is pitted against rival forces. Lara returns to the tombs! Lara’s new quest brings her to lost ancient realms that guard Secrets of the Past. The revamped control system provides intuitive and fluid character movement.

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Saturday, October 8, 2011

BCFX Legendary Edition Review

BCFX Legendary Edition
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This game is awesome! Coming from an HBCU, and a marching band mnember, (Southern 1963-68), I especially enjoyed the half time and 5th Quarter features. I am so proud to see my experiences portrayed in this manner. The game is as good (or better) than what is currently on the market for video football games and the bands portion adds that much more flavor. Graphics are excellent and I love it! So proud of the entire NERGYZE organization!

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Make hard hits and split decisions as you guide your team. Feel the passion of the fans and the excitement of the band increase, yard-by-yard, as you get closer to the championship game.Halftime offers no rest as you suit up, grip your baton and lead your band of musical maestros through amazing formations as the crowd roars. Nerjyzed Entertainment utilizes the very program put to use by BCF band directors for years. By incorporating Pyware, the interactive halftime show will have the same authenticity and energy that has made this world of sports so unique and unforgettable.Not to mention, the dancing girls on the sidelines.40 officially licensed teams, mascots, play by play and commentary by Jonathan Coachman and Donal Ware.Also Includes: Official BCFx Poster, Behind the Game DVD and BCFx Storybook

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Wednesday, September 21, 2011

Attack on Pearl Harbor Review

Attack on Pearl Harbor
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I had played their first game of this type, "Air Conflicts", which covers the European and Eastern Fronts in World War II, flying British, German and Soviet aircraft, which I found surprisingly enjoyable and fun, despite the simple arcade-style game play.
This style of game is not everyone's cup of tea, of course. It's not a true flight simulator. You can use a joystick or mouse to control the aircraft, although I found the mouse easier to use. If you've never used a mouse to fly a plane before, it may take a while to get the hang of it, but after a few missions you should be flying without any trouble.
For a relatively simple game, the enemy AI is actually pretty good, while your fellow pilots are not especially helpful much of the time. Quite often you'll find yourself alone, all of your fellow pilots having been shot down. Ideally, you should help protect them, but some missions the goals are such that you simply do not have time to save them and still be able to complete the mission.
I have finished the American side of the game and while some missions were more difficult than others, one mission I never was able to successfully complete. This mission involved attacking a Japanese fleet with a torpedo bomber, the mission goal being to sink the five Japanese battleships before the Japanese aircraft and battleships sink the American fleet. I flew this mission at least two dozen times and never was able to successfully complete it. I received little help from sinking the battleships from my fellow torpedo bomber pilots, and by the time I sank all five battleships, the American fleet was usually sunk or sinking. A few times I managed to sink the battleships, and there was at least one American ship still afloat (although still under attack by Japanese aircraft). However, the mission would end up a failure because that last ship would then be sunk. Although no further mission goal info was ever provided, I assume the goal was to then protect the remainder of the American fleet by shooting down the attacking Japanese aircraft, but I never was able to get back there before the last American ship was sunk. Eventually I gave up on that mission, which the game does at least allow you to move on if you get stuck on a particular mission. The rest of the missions I was able to complete successfully, although some were more difficult than others and required several tries before completing them.
I am currently playing the game from the Japanese side and while some of the missions are the exact opposite of the American missions, some are entirely new. Some gamers could probably blow through this game, playing both sides, in a matter of a few hours, but an average player might take as much as ten hours to play through both sides.
The aerial battles are great fun, while the ship attack missions can be brutal and the ground attack missions can get to the point of being unbearably tiresome as the targets, usually tanks and gun sites, are difficult to spot even with the target markers, which disappear as you get close to the target. One mission where you have to take out a numbe rof enemy tanks in Manila, I ended up destroying half the city trying to take out these vehicles. You are not penalized for collateral damage, although careful maneuvering, to line your aircraft up with the street so you hit only the vehicle, is possible but even then it might take more than one pass to take out a single vehicle.
If you are looking for accurate flight simulation, or even missions based on historical fact, you will be disappointed with this game. The planes' physical appearance are actually quite well done for such a game. For some fun game play, this is a nice little game.

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Attack on Pearl Harbor is amazing aerial combat where players relive the action-filled dogfights of the Pacific Theater of WWII -- as both Japanese and American pilots. When the Japanese launched their infamous surprise attack on the United States, it began a new kind of war. The aerial war over the Pacific lasted until 1945, and you'll experience the major battles firsthand. Multiplayer dogfighting action -Up to 12 players can fight it out via the Internet or LAN, fly solo or team up in squadrons as either American or Japanese pilots Accessible interface makes it easy for anyone to jump straight into the biggest aerial battles of WWII

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Tuesday, September 20, 2011

Space Shuttle Expansion for Flight Simulator X Review

Space Shuttle Expansion for Flight Simulator X
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This sim has some great virtual cockpits. Unfortunately the install was a pain. After 2 emails with support I finally figured out the issue on my own. It will not install properly if FSX is not in the default install location. Even though it appears to find and install to the correct location it will not install one of the .dll's.
As for the flight characteristics- I am disappointed. In the reentry mission you get to simply sit there and watch until atmospheric flight is possible. Their documentation is lacking. Although they provide a 1000+ page Shuttle Manual there is nothing for the sim addon itself. The one reference I could find referred to to manuals/documentation that were not on the disc nor were they installed. Also the FSX graphics at orbit were disappointing to me as well though that is no fault of this addon.
If you really want to fly the Shuttle X-Plane is a much better choice and costs the same for a whole simulator! Even better is the Orbiter Sim which was written by a PhD, has a large community, and is free!
I don't recommend this product.

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Space Shuttle Expansion for Flight Simulator X... It's out of this world!The development team at Captain Sim and the Publishers of JustFlight have done it again and this time they harnessed the skills of a Shuttle-trained Cosmonaut to develop a flight sim first. All six Shuttle orbiters are faithfully modelled and the systems and avionics are re-created to an extremely high level of detail. Software features a video `launch¿ to start the program and set the scene for the journey back to terra firma. Amazing animations include payload bay doors, SRMS (Shuttle Remote Manipulator System), drag chute, radiators and landing gear. Includes a voice package with 19 cues based on actual crew and Mission Control communications. This operates in real time according to the current flight situation. The package includes the radio aids that provide original Space Shuttle -19°/-17° steep OGS glide slope and shallow glide slope for runway 15 and 33 at the NASA Shuttle Landing Facility (X68) in Florida. Manual features a custom tutorial prepared by Just Flight to guide virtual astronauts back to Earth. Bonus version with limited features for Flight Simulator 2004 is included in the package.

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Sunday, August 7, 2011

MD-81/82 Jetliner Review

MD-81/82 Jetliner
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The CLS MD80 is awesome! The pack comes with Delta Airlines textures which is my favorite airline. Also comes with several other Airline textures. I figured out how to get the cabin view textures to work on my CLS MD81/82. In the sim icon there is a button called WV. I pushed to activate it and it activated my cabin view wing views on my CLS MD-81/82. It's a very realistic handle to it and has a very realistic cockpit. I give it 5 stars.

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MD-81/82 Jetliner for PC: THE DEVIL IS IN THE T-TAIL! Span the skies of Flight Simulator X in a great value re-creation of the iconic T-tail airliner. The MD-80 series of airliners can trace their origins back to the classic DC-9 and were highly successful as medium range carriers around the world. This top quality package for Flight Simulator X includes the MD-81 and MD-82 models in 15 authentic liveries. The award-winning development team at CLS has produced a great value package of accurately detailed aircraft with top quality exterior models and authentic virtual cockpits that come with custom-built gauges. The animations are breathtaking and range from working landing gear to pushback trucks. MD-81/82 Jetliner is part of the F-Lite range which guarantees the highest quality and ease of use. The master of medium range is re-created in fantastic detail for Flight Simulator X. State-of-the-art modelling and a vast range of features means great value for F-Lite pilots! Features 15 high quality liveries from these popular carriers: AeroMexico, Aero Republica Colombia, Alitalia, Burkina, China Eastern, Continental, Delta, Finnair, Iberia, Jets Go, Martinair, SAS, Spanair, TransWorld Airlines, Viking.

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Tuesday, June 28, 2011

Runaway: A Road Adventure Review

Runaway: A Road Adventure
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_Runaway_ starts with a movie: an attractive young man in a director's chair on a dark stage tells you about the strange turn his life took recently. Brian Basco, you learn, is a brilliant physics student on his way to dream position at UC Berkeley. As he's leaving New York, he remembers he has an errand to run and heads to SoHo. A beautiful woman runs out in front of his car. He takes her to the hospital and tried to continue on his way, but she tells him her life is in danger. Being a kind-hearted soul, he can't just leave her, and soon enough the two of them are on the run.
This is another recent release that I avoided for some time due to various negative reviews. Well, I know everyone can't like everything but seriously! were those reviewers playing the same game? In my experience, _Runaway_ was beautiful, well-plotted, exceptionally acted, humourous and highly entertaining, with an interface that was easy to understand and use. It ran incredibly smoothly--no bugs here!-- and the soundtrack kept me humming long after I was done playing. All in all, a game in the best tradition of 3rd person adventure.
The game was highly linear. In some ways it played more like an interactive movie. There were many cut-scenes, some of them quite long. On the plus side, lots of conversations went along without any participation; it always annoys me when there's a contrived interactive quality to portions of a game that are basically information dumps. Sometimes a character would tell Brian to "Go away and come back in an hour," and instead of wandering around waiting for time to pass, you'd get a little movie where Brian said, "Well, I think an hour has gone by." I like this a lot. On the negative side, you couldn't pick up invetory until you needed it, or at least until you had some clue you needed SOMETHING. So you had to go back to locations quite a bit and keep looking at things to be sure there wasn't anything new. In some games this REALLY bothers me, but in _Runaway_ it didn't so much. I could understand not wanting to carry around fifteen tons of stuff until you had a use for it.
The puzzles were classic inventory/conversation: get information and find what you need to solve a problem. I found that the solutions generally made sense; there were only a few that seemed unthinkably silly or even downright wrong (in terms of real life). There were a lot of multi-part tasks--places where just as you thought you finally had it solved, something else would come up. And there were a couple of pixel hunts. But mostly, the game moved right along.
The characters were wonderful, if somewhat stereotyped. The voice acting was very good; I especially liked the Currandera, Mama Dorita. The main character had a slight tendancy to talk too much, but that was easily overlooked. I thought Brian's development was also well-done. You could see that his experiences were transforming him, but his core personality remained the same.
_Runaway_ took me about 20 hours to complete and I resorted to UHS hints 2 or 3 times (about average for me). I really, really enjoyed it and hope there will be a sequel. If you like the Monkey Island games, you'll like this one.

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Prepare yourself for one major adventure!Product Information...without knowing how or why Brian a student on the verge of graduating from college is attacked by mafia gangsters. During his desperate getaway in the company of a mysterious striptease dancer he ends up meeting a wide range of unusual characters. But which ones are planning to blow his head off? You will have to be very ingenious to figure it out withoutforgetting that nobody is who they seem in this explosive mixture of murdermoney ambition santeria rituals and deception...a whole lot of deception.Product FeaturesOver 100 settings that are visually rich containing almost 30 interactive characters.Characters with soft edges real-time lighting and shading effects camera changes panoramic shots and more.High-quality stereo sound an original soundtrack with over 24 songs.3D characters in a cartoon look and high-impact visual features that include 2D and 3D in an unmatchable style.The highest graphic resolution ever used in an adventure game (1024x768with 16-bit color).Product Reviews"'Runaway: A Road Adventure' is just brilliant. 'Runaway' beats anyadventure games on the market." - Worthplaying.com"...(Runaway) is one of the most balanced and enjoyable adventures of theselast years." - JustAdventure.com"..a solid adventure game with colorful characters and an engagingstory." - Gamespot.com"...a great storyline ingenious puzzles memorable characters lushhand-painted graphics and an awesome soundtrack." - JustAdventure.com"The gameplay is very reminiscent of the Monkey Island series (considerthat high praise)."&nb

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