Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Thursday, January 19, 2012

Disney's 102 Dalmatians: Puppies to the Rescue Review

Disney's 102 Dalmatians: Puppies to the Rescue
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102 Dalmatians: Puppies to the Rescue is the best game ever (so far)! The graphics are great and it's 3-D! You choose to be one of the puppies, Oddball or Domino. You can play tricks on the Badduns (Jasper, Horace, and LePelt). It's fun to watch the movies of them getting trapped. I hope Disney Interactive makes another great puppy game! It's a challenging program although my 6 year old brother can play it with help.

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Cruella De Ville is back, and she has an army of robot toys to go after the dalmations with!Ages 8 & up

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Saturday, January 14, 2012

Assassin's Creed Review

Assassin's Creed
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This is on of the most anticipated games to be ported to PCs. For this, the Director's Cut edition was produced, adding some content over the console versions (mostly rooftop action missions), and care was taken to make the gamepad to keyboard/mouse-transition as seamless as possible. For the most part it was successful.
This is a TREMENDOUSLY BEAUTIFULLY GAME. The first thing that grabs you is how REAL the city environments feel. The graphics are just OUT OF THIS WORLD! You will need a very good PC to enjoy their full potential (minimum requirements provided below), but real skies, dynamic shadows, facial expressions and realistically flowing robes are only beginning to describe it! Run on a roof and the other citizens will gather around and comment on your crazy behavior! Throw someone on a vendor's cart and he will come after you complaining about his ruined produce! And the city is alive well beyond your character. If only BIOWARE could take some lessons for its next BALDUR's GATE...
Adding to this is the wonderful sound! From the crowd murmurs and the NTCs cries for help, to the whistling of the wind and the well-chosen background music, a good sound-card and speakers set is recommended to truly enjoy this game. If you have a 5.1 speaker system (I do not) I can imagine the experience to become even more immersing.
As to the gameplay, you control Altaïr ibn La-Ahad ("The Flying One, Son of None"). He is a member of the Assassin Brotherhood that sides, well, with both...sides, during the 3rd Crusade. In a story twist, he is also your ancestor, the game being your/his flashback memories. This is a twist I could do without, but I would guess it lays groundwork for the sequels.
The Third person perspective works beautifully and will never loose your interest. Most missions require sneaking and murdering in the shadows. Others will have you eavesdropping for passwords or pickpocketing documents to gain access into target buildings. Some will have you sharpen those sword skills. Still, the game does not avoid its share of stupid "keep this...suicidal character from getting killed" missions. Keep in mind though that ASSASSIN's CREED is rather a strategically thinking action TPS, not a hack&slash fast-paced one.
Controlling your character with a keyboard/mouse takes a lot of getting used to as you have to manage running, climbing, fighting as well as modifying your actions from low to high visibility. The keys are remapable but their complexity will never let you forget you are playing a game. Now for some bad news.
These are the official MINIMUM Requirements:
* Pentium D 2.6GHz (YES, Dual Core!) (or AMD equivalent)
* 1GB RAM (WinXP) or 2GB (WinVISTA) (3GB RECOMMENDED!)
* nVidia 6800 (or Shader Model 3.0 compliant or ATI equivalent)
* Dual-Layer DVD-ROM (or BluRay disc)
* 12GB HDD Space (although my install folder was no larger than 7GB)
As one can see, this is worse than CRYSIS! What I cannot get is how on earth ASSASSIN works on only 512MB of RAM of the XBox, yet it is recommended to have...3GB of RAM on a PC! Sure, the extra content is nice but who did the porting, unpaid interns? Has ANY PC optimization been attempted at all?
Keep also in mind that (as with CRYSIS) in order to fully enjoy the game, barely meeting the minimum requirements means you will barely experience the game. I refuse to deal with WinVISTA so, obviously, this review pertains to DirectX-9. The game is also DirectX-10 compatible, something I cannot comment on though. And now for some good news.
UBISOFT has been recently hit with a $5million class-action suit for hardware (OK, "allegedly") damaged by StarForce bundled with its games. Since, they have announced to be abandoning its StarForce partnership - so let's all rejoice: unlike other UBISOFT games, ASSASSIN's CREED does NOT sport StarForce! Instead, a much milder SafeDisc is used.
It is a pity it took litigation to finally listen to their own customers (suing StarForce would make much more sense, but try finding them in Russia!), but let's count our blessings.
So, overall, this is a well made and beautiful, immersing (although quite short) game that needed more work in PC optimization (where it looses 1 star Overall) and character control (where it looses 1 star for Fun).
As Altair himself would have put it: "Nothing is true. Everything is permitted."
Well, not everything - and certainly NOT StarForce.

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Friday, December 16, 2011

Shade: Wrath of Angels Review

Shade: Wrath of Angels
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This is definitely a great game for fans of third person action/suspense games. I read another review that really shot down this game. Apparently they had problems with the graphics and gameplay. I experienced neither, but I am running a powerful computer. SHADE does require at least 512 Mb of RAM and a 256 Mb graphics card as a recommended requirement. I thought the graphics were good, and the level design was imaginative. This game is a cross between Tomb Raider, The Suffering, Silent Hill, and Blade of Darkness. The major elements of those games are in SHADE. Give this game a try if you have the computer to run it. For $19.99 it's a bargain.

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Shade: Wrath of Angels boasts 30 levels of intense action, featuring environments from the modern day, Middle-Ages, Ancient Egypt and the mysterious Shadowland. The player takes on the role of a secretive ex-military mercenary, who receives a letter from his brother asking to meet him in an old Eastern European town. Once there the player finds the town strangely quiet - until he discovers dead bodies, frighten soldiers and scientists running away from the town. It is at this point that the player first meets a sinister shadow being that offers him help and guidance for his adventure. As well as his advice, the shadow figure gives the player his servant - the Demon, which the gamer can morph into at anytime and whose physical strength and magic attacks will play an important part of the adventure.

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Tuesday, December 13, 2011

Full Throttle Review

Full Throttle
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Let me start out by saying this game is a blast. It is a load of fun, has some great puzzles and great moments and you get to know the character. Having said this, it is also a very short game. Most of the puzzles will not prove too much of a challenge if you've played any other adventure games. I think the first time I played through it tooks ~4 hours with no hints over two days. It was a load of fun though, so I decided that since I knew all the puzzles, I would play it again. It took ~1.5 hours total time to play through the entire game, and this is not skipping the cutscene movies.
At the original retail price of about $40, this game was short to the point of being close to disappointing, but at $10 you will definitely get your money's worth. It's a blast from LucasArts who also makes amazing adventure games such as The Day of the Tentacle, Maniac Mansion, Zac McCracken and the Alien Mindbenders, and Sam and Max Hit the Road (all excellent, buy them all).
In short, pick this game up now if you haven't played it before.

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Saturday, December 10, 2011

Half Life Review

Half Life
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Let me cut right to the point: as far as action games go, this is THE game to own. It wouldn't matter if you bought another action game, because they will never compare to this. Unlike most games where they throw you right into the action, Half-Life lets you adjust to a normal, every-day setting for a while, just before bringing it crashing down over your head via a dimensional portal to an alien world. See, you play a normal, bland scientist guy named Gordon Freeman who works at a secret research base miles underground. This place makes the fabeled Area 51 seem like a little shack. Anyway, you show up and work, only your experiment is interrupted when it explodes and opens a gateway to an alien world. Now these aliens aren't really friendly, and start crossing over to our world to tear up some stuff. You race to the surface, where you know help will be and you can get them to help save your friends, right? Big mistake, pal. The help comes in the form of military commandos, on a mission to wipe out this little disaster, and this involves silencing you and your co-workers permenately. So, now what? The artwork is amazing, the story is compelling. Words simply can't deescribe this masterpiece worthy of the title Game of the Year. Plus, for those of you new to action and first-person shooter games, there's even a short but handy training area where you learn how to do the stuff you need to know for this game. Overall, this is the best bet for any computer game fan.

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The critics agree. Half-Life is easily the most gripping, frightening and intense game experience ever. Awarded Game of the Year by more than 40 publications, Half-Life has been called a "Masterpiece of epic proportions."" The Half-Life Game of the Year Edition includes new multiplayer models and maps as well as Team Fortress Classic, the hugely popular team-based multiplayer game that runs on top of the Half-Life engine.Featuring an integrated storyline with stunning visual effects and a hug

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Monday, November 21, 2011

Nibiru: Age of Secrets Review

Nibiru: Age of Secrets
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Despite the picture on the box, most of the scenery takes place in Czech Republic, followed by small bits in France and Mexico. The storyline becomes apparent during the game play, and is not difficult to follow, even if you pay attention to a television program instead of this game. The play involves talking to people, finding objects by mousing over them, combining and using objects in the inventory, and solving a few puzzles.
The good parts of the game:
.The graphics are pretty good, and include rain (lots and lots of rain), a bit of snow, and realistically walking people.
. The puzzles are easy enough to solve without being a pain or a bore.
. You can't get lost anywhere, because the game will not let you either use the wrong items (match on the map to burn it up) or get lost, because you can't go too far without performing certain tasks or finding certain objects.
. You can turn this game off and go to bed without an aching to get back.
The bad parts:
. The game sometimes hangs, usually if there is another program running in the background.
. The tasks can be tedious and annoying, such as talking to a certain person, then another person, then back again, then walking away for a bit, then walking back and talking again.
. The characters have odd accents - there are several cockneys, and the bad guys sound like Sean Connery. The main character, Martin, has a deep, pleasant voice.
. If you miss a bit of dialogue, or even an entire conversation, you can't go back and play it again, unless, of course, you saved the game just before that point.
. The grammar, punctuation, and spelling in the dialogues are severly lacking.
. Every so often Martin exclaims, "I'd better get out of here quickly" as he saunters off slowly. Luckily, everyone else is even slower so he easily gets away.

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What begins as a short expedition to Prague to examine a mysterious World War II tunnel unearthed while constructing a new highway, turns into a dangerous and thrilling mystery where murder, deception, the deep dark secrets of the Nazis, and the demise of the Mayan civilization, have our hero Martin Holan reeling into the heart of an exhilarating adventure.As Martin Holan, a European linguistics and archeology student, you are contacted by your Uncle to examine a tunnel that appears to be backfilled by the Nazis during World War II. One of your Uncle’s colleagues will meet you there to allow you access to the site, however when you arrive you discover she has been murdered.

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Sunday, November 20, 2011

7 Wonders of the Ancient World 2 Review

7 Wonders of the Ancient World 2
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My favorite part of this game is the mini-game which challenges players to rely on logic to make the right moves to free the star, cornerstone or other object.
The game comes with two modes: Regular for building the wonders one by one, and free play where you can revisit and play any unlocked wonder except the secret one. After completing construction of all eight buildings, the game enhances its replay value by assigning you a rank and taking you back to Stonehenge without starting over on points or difficulty.
Anyone disappointed with 7 Wonders of the Ancient World should try the immensely improved 7 Wonders II. For those who haven't played the original, skip it and head straight to the sequel.

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Enjoy newly enhanced and interactive gameplay withincredible animationProduct Information7 Wonders instantly transports you back in time to far away lands to complete anunbelievable mission: building the 7 Wonders. This new adventure introduces youto forgotten yet magnificent structures such as Stonehenge and the Taj Mahal.You will be dazzled with incredible new power-ups and bonuses and intrigued asyou receive pieces of a hidden map which ultimately uncovers a secret routeleading to a wondrous sight that only the best get to see. Whether you arereturning to 7 Wonders or new to the game 7 Wonders II will mystify you!Product FeaturesSame great game; totally fresh look and feelExplore learn about and build 7 new WondersExplosive new power-ups such as the Single Cell Bomb and Timer FreezeChoose what section of the Wonder to build and track your progressWindows RequirementsWindows 98SE Me 2000 XPPentium III 1GHz processor256 MB of RAM65 MB free HD spaceDirectX Compatible 16 or 32-bit Video Card with 64 MB VRAMDirectSound compatible Sound CardDirectX 8.1 or higherCD-ROM drive

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Saturday, November 5, 2011

Art of Murder: FBI Confidential Review

Art of Murder: FBI Confidential
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This game was good and I'm not disappointed with this purchase. It had potential to be really good, but there is only one game I give credit as being excellent, which is Still Life.
This is a point & click 3rd person adventure/crime/investigate type of game. At first I thought it might not be ok because they said it has 100 puzzles/riddles and 5000 lines of dialogue. I don't care much for puzzles, I just want the story & adventure to play. The puzzles are not time consuming or illogical to the game (no arcades, mazes, sliders) just put together items to place & two somewhat challenging puzzles which you may or may not need a walkthrough for...located at GameBoomers.
The dialogue was fine, didn't seem too much or boring & it also did not have the dialogue tree of choices which I was glad of. So it turned out to be a good game to me. The story is interesting & easy to follow, no nonsense or running around for no good reason. You won't get lost or wonder where to go next. The voice acting is good especially the main character & her boss.
As the game progresses it gets better because the story is written well with several characters as suspects & a trip to Peru added a nice change to the gameplay & scenery. This is one game I can say had a good ending all though it was intentionally dark. Still, you could see well enough what was going on & it was intense! I also like how they leave you wondering about something, but if you followed the story closely, you'll figure it out. :)

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Art of Murder is the new title from the creators of the bestselling Schizm: Mysterious Journey; Mysterious Journey II, Sentinel, and Reah, critically acclaimed games renowned in the gaming press and by players around the globe. This is the story of rookie FBI agent Nicole Bonnet, whose first assignment is to solve a grisly series of murders that target prominent and wealthy members of the community, with the killer's M.O. featuring a disturbing calling card: the apparently ritualistic removal of the victim's heart with an implement more suited to display in a museum than use for amateur dissection. The gruesome trail begins in New York City but the clues soon lead the intrepid rookie agent to the distant Peruvian city of Cusco, the ancient seat of the Inca Empire on the border of the forbidding Amazon Jungle. Art of Murder has an exceptional combination of classic solutions with innovative ideas, such as the possibility of the heroine's death. This game is incredibly detailed and varied pre-rendered sceneries, enriched with background animation the graphics are designed by some of the best graphic artists and art directors in Poland. You will find a gripping atmosphere, created through the combination of an extraordinary storyline, beautiful graphics, three-dimensional characters who move in a natural way and cast realistic shadows, 5000 dialogue lines, original music and realistic sound effects. Art of Murder is a point-and-click adventure, features a simple user-friendly interface coupled with a classic form of gameplay that has been optimized with the latest in cutting edge innovations, as well as allowing the possibility of the central character's death, point previously unseen in classic adventure games.

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Wednesday, November 2, 2011

Far Cry (Jewel Case) Review

Far Cry (Jewel Case)
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2004 was a good year for FPS games. Both HALF LIFE 2 and FAR CRY were released. Whereas DOOM III and QUAKE IV came and went - mostly unnoticed, these two were here to stay. Nevertheless, whereas HL2 eventually got to my nerves with the whole STEAMed-permission-to-play-for-30-minutes blunder, FAR CRY was the game I loved the most and replayed again and again.
The graphics are just amazing! HL2 may have crisp and clear textures too, however, FAR CRY's are also realistic and detailed even at maximum resolution. The controls are intuitive and remapable - and take the character (Jack Carver) precisely where you want him. Running is fast and crawling is effectively silent. When greater distances are to be covered, vehicles are available to commandeer.
The weapons are beautiful: a mix of real and futuristic improvements. Ammo is never really a problem (well, with the exception of the Sniper rifle bullets and the RPG loads when they would really tip the balance in your favor) and, most importantly, the damage they inflict is TRULY BALANCED: both enemies and player go down with about the same amount of damage (you would be surprised on how many games this is not true - STALKLER for one...).
The story is interesting, the locales truly breathtaking and the horizon the further you have ever seen in any game! True free roaming is not actually available (try to round an island with a speedboat to circumvent same stubborn enemies and a black helicopter will chop you to pieces), however the taste is at the tip of your tongue the whole time.
The sounds and music have been worked on with care and they maximize the gaming experience.
My only (minor) objection focuses on the battles with the mutants: FAR CRY features one of the best enemy AI ever encountered. I truly savored battling human AIs - but was apprehensive when another mutant segment was coming up. The game is so realistic that it truly shines in real environments and opponents. Then again, it never lets you get bored either...
I am not an easy costumer (check out my other reviews, you will see what I mean...); nevertheless,
HIGHLY RECOMMENDED!!!

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Paradise Gone Wrong!Product InformationEx-Ocean Patrol officer Jack Carver runs a small charter operation in the SouthPacific. Some claim he left the Patrol in search of a new life others say hewas ousted against his will. Either way Jack now goes where the currents carryhim transporting tourists and small cargo amongst remote islands via his boatthe Sirocco. Business seems slow until a fetching journalist hires him to escorther to an uncharted island in Micronesia. Little does Jack know that hissun-drenched course in life is about to take an unexpectedly deadly turn.Their destination? A carefree utopia of white sands emerald jungles andcrystal waters fit for the inviting pages of a travel brochure. But as Jack andhis client soon discover paradise can be deceiving. Behind the lush canopiesand lazy hillsides bent minds conspire fashioning their dark agenda under theguard of countless deadly mercenaries.Outwit hordes of cunning mercenaries annihilate threats from more thankilometer away and use every vehicle weapon and strategy at your disposal tooutlast the island's evils and escape with your life. Jack may not know itjust yet but his routine character job will soon be a fond and distant memorywashed away by relentless combat and an all-new brand of tropical terror. Thisis no vacation. It's going to be all-out war as Jack flaunts his will to survivein a tension-filled tale of paradise gone incredibly wrong.Product FeaturesScope Out the TropicsFar Cry's unprecedented 1.2 km draw distance elevates the art of sniping andlong-range gameplay to new levels of intensity.Abuse Your FreedomTake cover in dense foliage submerge yourself underwater commandeer assaultvehicles - even take flight to say alive.Create a Slice of ParadiseBuild your own maps reconstruct game levels and switch from editing to playingon the fly with the unbelievably intuitive Sandbox Editor.Shoot to KillEnemies react in real-time take cover call in reinforcements and use advancedgr

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Sunday, October 23, 2011

Syberia 2 Review

Syberia 2
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It was a story about Benoît Sokal's "Syberia 2" that got me interested in playing the game and so I picked up "Syberia" knowing full well that this was a two-part game. So for me it was pretty much one giant adventure and since the original "Syberia" is available at a reduced price nowadays there is no reason not to go back and start at the beginning. There is a recap of "Syberia" cinematic available at the start of this game, but why anybody would skip the first half of the game and miss out on being introduced to Oscar and the other automatons of Hans Voralberg, the eccentric inventor who longs to see the fabled Syberian mammoths before he dies is beyond me.
At the end of "Syberia" our heroine, Kate Walker, the New York City attorney who was sent to Valdeline to close a deal on the Voralberg Automaton Factory had decided to turn her back on her job and family to join Hans Voralberg on his automaton train heading through a frozen wasteland towards the legendary island of Syberia. The first stop is the town of Romansbourg where Kate will end up acquiring a few more companions for the trip, although not all of them are wanted. Hans' failing health will be a problem throughout this journey, but if Kate does get Hans to Syberia alive then nothing else matters.
Players control Kate Walker through the standard adventure game interface consisting of an inventory screen, a document screen, and Kate's cell phone. Fortunately, since Kate has turned her back on her employer, Marston, and her mother (No more calls from Dan the annoying and cloying now ex-boyfriend!), the cell phone is reduced to a minor part of the game. However from time to time we see a cinematic where we learn that Marston has sent somebody after Kate to find her and bring her to her senses and back home (the last two not necessarily in that order). So we keep waiting for this guy to show up and either cause trouble or give Kate some help (I actually liked the way that element played out).
The strength of this game are the graphics. My nephew, who knows a lot more about what is available in the realm of computer games, assures me that these are cool graphics. There are some nice renderings of water throughout both games and I like the attention to detail here where people walking across snow leave footprints. We even have real time snowfall in this one as well. There are also strange mechanical gadgets at every stop along the way and a lot of things built out of mammoth tusks in the last part of the game. The cinematics are pretty impressive and you have the option of going back and watching them over and over again to your heart's delight. The music is also quite good, especially when you get to the key moments of wonder in the story.
The weakest part of the game is finding some of the hot spots. A couple of times in each game I missed some tiny object on the floor I was supposed to be picking up and several times it took a while to find whatever I needed to find to insert a key or throw a switch. So be prepared for some moments of frustration as you know you are missing something and keep going in circles for a while. But there is almost always a point like that in any of these games (I spent three days ranting and raving while trying to find Brad and give him what he needs in "Phantasmagoria").
As you would also expect the puzzles in "Syberia II" are a standard mix of fairly straightforward efforts in logic (I almost want to say "real world" solutions but we are playing a game looking for living mammoths on a mythical island) and those that require hit and miss trial and error for extended periods of time. A big helpful hint would be to take notes of things you see in terms of diagrams and drawings. Unlike "Syberia" there are not a lot of manuscripts and other things that you can pick up and put in your inventory to read later (however, the few you do have are pretty interesting in terms of the story). So a pattern that you see can be the clue to how things have to be arranged down the road. You will also find the quirky uses for things like a Russian doll (you will carry this one around for a long time before you use it), a fish skeleton and a flask of water.
I really think you have to consider the two games as one big one. "Syberia" was a bit more interesting simply because this is where we find out what is going on and what Kate is doing. In "Syberia" the goal was to find Hans Voralberg, who was pretty much a mythic figure. Then, once we found he was a real person, the goal then became to find Syberia, which is the focus of "Syberia II." But then the whole idea that Kate was undergoing some sort of rite of passage here was never a major part of the story's appeal. Basically the mystery ends with "Syberia," but the adventure continues in "Syberia II." Kate Walker does have a character arc over the entire adventure, but it is Han's quest to find the reality represented by the doll of the mammoth with its rider that is the driving force here.
Final Note: There were a couple of points in the game (outside the monastery and on the back porch of the cabin) where there were lines of color on the screen and the game crashed. Do not panic: all you have to do is go into your options and reduce the detail level to low and everything will be fine.

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In Syberia II players pick up directly where the classic first game left off, for a more amazing, immersive adventure. Join Kate Walker and expert automaton designer Hans Voralberg as they search for a place that every scientist says does not exist. Travel on trains into realistic arctic landscapes, solving mysteries as you pursue a legend to the ends of the world.

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Sunday, October 9, 2011

Tomb Raider Legend Review

Tomb Raider Legend
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I have been a Tomb Raider fan since the beginning. I fell in love with Ms. Croft the second she unsheathed those dual pistols, just as many other gamers did back in 1996, and followed her to her ungainly demise. After Tomb Raider III, I sat back and lamented the fall in quality, silently hoping Eidos would either just kill the series altogether or find a way to make it work.
Tomb Raider: Legend (the seventh iteration) finds itself in the hands of Crystal Dynamics. Thank god for them, too; they take what was great about the original and revamp it into a good, if not necessarily brilliant, game.
We gain more backstory for Lady Croft in this game than we have in the past. When she was a small girl she and her mother suffered a plane crash in the Nepal. While trying to reach safety, they come accross an artifact that whisks Lara's mom into some strange portal, never to be seen again. It's not consistent with the previous games, but given their lack of interest in a cohesive storyline, that's not a bad thing.
The voice acting is usually quite good, especially on the part of Ms. Croft. To her benefit ( or detriment, depending on your personal prefference), she is alwasy in contact via an earpiece/camera with her comrades back home, so there is always dialogue being delivered. It helps to keep the mood light, and the writing can be funny at times, but it sometimes comes off as corny. Based on various reviews, it's bound to be a love-it-or-hate-it kind of device. Personally, I think it helped flesh out Lara as a character (let's face it; irregardless of her physical form, we don't know much about her, really), but I understand why others might not have.
The graphics are all very good, sometimes bordering on gorgeous. The PC version may look either the best or the worst, depending on your system. For me, it looked great, but on lower-end systems, it might look like a first generation PS2 game. There were slowdowns at times, but nothing that broke up the gameplay.
Thankfully, gameplay can really be a lot of fun. Thanks to the new physics engine, what might have been a typical "insert key in slot A, after backtracking through three levels, then move X number of boxes onto switches" kind of game, the environmental puzzles are much more interesting. The game borrows very heavily from the Prince of Persia games in terms of control and platforming, which is a great thing. Controlling Lara no longer feels like driving a tank, and the mouse-and-keyboard combination is standard. It's not all that original, and Lara isn't as capable a gymnast as the Prince, but it's certainly a step in the right direction.
The downside to gameplay are the now legendary god-awful motorcycle levels. There are only two of them, thank god, but they are absolutely terrible. The graphics get a major downgrade, control is wonky, and they are much too long for their own good. They aren't enough to make you stop playing, but they should have been omitted. Clearly Crystal Dynamics were sold on their "hot chick on a bike" stereotype. The gunplay needs work, too. While it's certainly an improvement on the original's, it's very easy. There is a nifty bullet-time effect you can activate, but it gets old after the 80th enemy you kill using it.
The game is also over far too soon. If it were about ten hours longer than it is, I would have given the fun factor a five, but as is, it simply isn't long enough. It only took me five and a half hours to complete the first time through, although other reviewers have quoted even double that time. Perhaps it's because I'm a Tomb Raider veteran (as well as Prince of Persia veteran), but I simply couldn't imagine it taking anybody, even on the hardest difficulty level, ten hours to complete. The Croft Mansion makes a return, too (with the design of the movie's mansion, rather than the original one we're all so used to), and it is a lot of fun to search through. It might not take too terribly long, either, to discover all the secrets, but it's a nice distraction.
I also get the feeling that this is a test for Eidos to see whether or not to greenlight development on a sequel. The story ends on a cliffhanger, and as a whole it feels episodic. I wouldn't mind seeing a sequel, though, as long as those darned bike levels were removed. At last a Lara Croft game worth its wait in cardboard!
Pros:
Great graphics
Fun gameplay
Better storyline than in the past
Great return to form
Cons:
Terrible motorcycle levels
Far too short
No incentive to replay
Gunplay is weak
Hopefully the next Lara game (we all know there will be one) will utilize the great things this game does, and improve on its weaknesses.

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Gaming’s most famous heroine makes her triumphant return in Lara Croft Tomb Raider: Legend! Lara Croft travels the globe in search of an ancient artifact and is pitted against rival forces. Lara returns to the tombs! Lara’s new quest brings her to lost ancient realms that guard Secrets of the Past. The revamped control system provides intuitive and fluid character movement.

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Monday, September 19, 2011

Dracula Resurrection Review

Dracula Resurrection
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i did this recently in windows, after having completed the "last sanctuary" for mac. my like for the last sanctuary caused me to purchase the resurrection. what i found is that the resurrection is very short and easy. i would normally give a poor rating for this except that the graphics were wonderful, the story engaging, and the atmosphere outstanding. for example, the game opens in eastern europe on a freezing night. the fields and farm buildings convey the chilling surroundings perfectly (incongruously, the pond is not frozen). despite its easiness, there were a couple of difficult places; i spent 2 days pixel hunting for one item in draculas castle, but it turned out to be large and in plain sight. dracula 2 takes the good aspects and adds a lot of length and difficulty.
i think that dracula 1 would be better as part of the second game rather than a separate game in itself.

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Encounter the Myth...Experience the Adventure!Product InformationLondon 1904.Dracula Resurrection is a new story based on the characters from Bram Stoker'snovel. The book ended as Dracula rose from his coffin bed only to be defeated bya stake to the heart and turned to dust by the last rays of the setting sun.Jonathan takes his rescued fiancee to London to recover from the illness causedby the puncture marks in her neck.The game commences 7 years later. Married to Mina and comfortably living inLondon Jonathan thinks the nightmare is behind them until one day he returnhome to a letter. Mina has written that she has gone to Transylvania finallyunable to ignore the call of her blood. Jonathan follows quickly and discovershe has very little time to find Mina before it is too late. For you see Draculahas returned...Dracula Resurrection will immerse you in a storyline rich in atmosphere. Thecall of the wolf or hoot of an owl under a graphically splendid full moonpanorama will surely send a shiver down your spine. The cinematically completecut-scenes and haunting musical score will keep you glued to your seat wantingmore. With this winning combination of story visual masterpiece and hauntingsound Dracula is a game that must not be missed.Product FeaturesBecome completely immersed in an adventure that you won't soon forgetChallenging riddles and puzzles throughoutIncredibly realistic 3D environmentsUnprecedented 3D charactersCinematic quality cut scenesFull 360 degree panoramic viewingWindows RequirementsWindows 95 98 Me XPPentium 166MHz processor64MB of RAM minimum16-bit Video Card16-bit Sound Card8X CD-ROM Drive

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Saturday, September 10, 2011

Midnight Nowhere Review

Midnight Nowhere
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A very strange little game indeed. It plays out like a survival horror game, except there's no way to die and the only use your character has for a gun is to shoot a locked door. The plot is odd in the extreme and only holds together by the barest thread of coincidence. You play to the end assuming All Will Be Revealed, only to find that the central mystery is not only not answered but not even mentioned. Excuse me?
That aside, game play is fairly smooth and logical, though there's an awful lot of looking for keys. It's a brain game, not a reflex game, so expect to do a lot of problem solving and no shooting. (And hours of pixel-hunting, sigh.) The walls you pass are often decorated with very funny subversive posters that seem to have been designed by a satirical comic screwing around with Photoshop (you know the type -- photos of ordinary people bulged out on one side and so on).
Incidently, you should take the Mature rating fairly seriously. There's a lot of cursing, many many many photos of nude women, and variously horribly slaughtered bodies around every corner. I mean, I've seen worse, but I'm not sure I'd be happy about seeing a 13-year-old playing this game.

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Midnight Nowhere - Horror and death reign over a small town. Police can't catch the killer, who's taking a life each day. Cordons have been placed around the town - no one gets in, no one gets out. You're thrown into the middle of this nightmare scenario, and to survive you'll have to solve a terrible mystery.

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Sunday, August 28, 2011

Disney's Villains' Revenge Review

Disney's Villains' Revenge
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I started playing this game with my son because he is a little too young to play on his own. He found it hysterical, he couldn't stop laughing, and I actually had a lot of fun with it myself. Its definitely for older kids though, like 8+ as is says on the box.

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Immersive first-person perspective puts you in the middle of the action.Auto-leveling feature adjusts the game to each player's skill leve.

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Thursday, August 25, 2011

Syberia Review

Syberia
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The first thing you need to know is that "Syberia" is only the first part of Kate Walker's European adventure, so if you are expecting to end up on the fabled lost island of Syberia by the end of this PC adventure, you are going to be disappointed. Actually it was some reviews about "Syberia II" that got me interested in playing that particular game so of course I picked up "Syberia" first. I do not take the time to play a lot of these games, but when I do I like these sort of adventures where you go around and collect items, endure endless conversations, solve some tricky puzzles, and eventually uncover some sort of mystery.
The heroine here is Kate Walker, a sophisticated New York Attorney who is sent by her firm to Valadilene, a smal alpine village in France, to buy-out an old factory, the Voralberg Toy Company, which was once world famous for making automatons. Of course once she is there Kate is confronted with an unexpected twist the turns her business trip into a journey heading east in order to get a signature needed to complete the deal. Kate's journey consists of three additional locations after Valadilene: the university city of Barrockstadt, the forgotten city of Komkolzgrad, and the once lavish seaside resort of Aralbad. Her only companion, once she gets him up on his feet, is Oscar, one of the Voralberg automatons, who will be the engineer for the mechanical train that takes Kate on most of her journey.
Oscar is the most interesting of the supporting cast of characters, although he is a stickler for the rules, especially about having a ticket before you can proceed from one station to the next. Most of the other characters get a bit annoying, especially as you go through the unavoidable pointless conversations you have to endure in this sort of game. It is the nature of the game that they are always impediments to either Kate's overall mission or her specific task at hand (or both). There are also several dead end characters, where you keep thinking at some point talking to them will be of some importance, but that never proves to be the case.
Then there are the phone calls that Kate gets from back home, where her boss, mother, boyfriend, and supposed best friend harangue her about not getting her mission done and back home as quickly as she can. Apparently we are supposed to be watching Kate turn from a boring lawyer into an exciting adventurer as she meets her various challenges. Of course she is the heroine of "Syberia" so we tend to think of her as that from the very beginning and keep looking for a way to get her to dump boyfriend Dan as soon as possible. Of course, you cannot get so annoyed with these phone calls, especially those from Kate's mom, that you do not pay attention to what is being said, because there are some clues there as well. But overall the phone calls tend to detract from both the adventure and Kate as a character.
The best part of "Syberia" are the graphics, which are pretty stunning. There are nice details to each of the settings, all of which are run down to various degrees. I like the way the water ripples and the fact that at one point we can see a soccer game being played on a television set in the background. The music by Nick Varley and Dimitri Bodiansky is also pretty good, with a fairly memorably title theme and some nice Russian/Gypsy influence bits as well. Most of the tasks are rather mundane but fairly logical, which worked out well for me because I only got super stuck three times in the game (until the very end, where suddenly how to use simple objects like a screwdriver were suddenly an almost insurmountable task). Those tasks involving automatons are more interesting and that motif, along with that of mammoths, are also enjoyable aspects of the game. The hardest task, for me, was mixing a drink, but at least once you get through that things move pretty quickly in the end game.
In fact, I was rather surprised when the game ended. "Syberia" comes on two discs and you play with Disc 1 in your DVD-drive and I kept waiting for the point where I had to switch discs, like in "Phantasmagoria" and the Gabriel Knight adventures. My biggest complaint, such as it is, would be that you cannot quickly skip across screens when you have to travel from one end of a train station to another or across town. You can make her run a bit, but some things just take time. I was not especially enamored of games where you get to do 360 degree turns (they make me dizzy at times) so I have no problems with this more traditional way of moving the character around.
The bonus disc includes a short "movie" on the making of Syberia where B. Sokal and others at Microids in Montreal (they speak French so be prepared to read subtitles), both a trailer and a teaser for the game, some examples of the transition "From 2D to 3D," and a nice collection of desktop wallpaper. For each of the four locations of "Syberia" you have a choice of wallpaper that you could put on your desktop to record your journey through the adventure and remind you that there is some reason Kate is carrying around those metal shears.
The bottom line would be that hardcore adventure game fans are going to find "Syberia" too tame for their tastes. But for the occasional PC game player or even the novice, this inventory/adventure game should be quite enjoyable. Plus, "Syberia II" is even better and the story really does end at that point, so that you do not have to worry about picking up "Syberia III: Oscar's Revenge."

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A journey of discovery and intrigueProduct InformationAnna Voralberg owner of the factory just died. Her only heir Hans Voralberg agenius inventor has disappeared for decades somewhere between the Alps andSyberia...Kate Walker a young and brilliant New York lawyer has been charged toconclude the acquisition; she must find this puzzling man and on her way willsoon find her destiny perturbed...For Kate Walker young and ambitious lawyer this job seemed very simple. Thetime it would take to re-buy this old automaton factory in the bottom of analpine valley would be dealt with quickly for her to return to New York. Byaccepting this mission the idea that her life would be changed for ever nevercrossed her mind. From west to east on the heels of a genius inventor she willcross all of Europe and meet many fascinating characters. Her journey in timeand space will change her convictions and the contract she needs to close willaffect her destiny.Product FeaturesA captivating scenario credible and rich. Syberia is a modern fable inwhich reality and fiction confront each otherMany passionate hours of gameplay: incredible amount of puzzles to solveand machines to activate more than thirty characters to meet hundreds ofmagnificent realistic and mysterious locations to explore.Discover the most beautiful game ever created. It's graphic quality isextraordinary it's ambiance it's orchestrated music and the emotion that emanateswill make you live an unforgettable experience!Minimum RequirementsWindows 98 Me 2000 XPPentium II 350 MHz processor16 MB 3D video card DirectX 8.1 compatible64 MB RAM400 MB of free Hard Disk space16X CD-ROM driveDirectX 8.1 compatible sound cardRecommended RequirmentsPentium III 800 MHz processor32 MB vide card DirectX 8.1 compatible128 MB of RAM24X CD-ROM drive

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Saturday, August 20, 2011

Amber: Journeys Beyond Review

Amber: Journeys Beyond
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I originally played this game back when I had my old Win 98 system, and I loved it....Kept the CD;won't part w/ it. The graphics were good (for it's time) and the storyline all meshed together nicely. The puzzles were imaginative-not too hard, not too easy. Unfortunately, it DOES NOT run on XP, so the only way to play it is to install Win. 98/ME on another drive or partician yours off and install one of those older OS's on it to play.....I wish someone would buy the rights to that game (since the company who made it no longer exists) so that it can be updated to run on XP. If anyone out there has access to an old OS, likes RP games & doesn't mind older graphics....I HIGHLY recommend this one.

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Amber: Journeys Beyond--a tight and self-contained ghost story--begins when you visit a fellow scientist named Roxy. An avid paranormal researcher, Roxy has chosen her new home because she believes it is haunted. Using a host of unreliable detection devices, she plans to use this house as a laboratory. Her goal: proving the existence of psychic phenomena.Driving out to the house in a thunderstorm, you are run off the road by a shimmering apparition and are sent crashing into a lake. In short order, you discover other things have gone wrong--Roxy is in the garage, apparently dead. It's up to you to save yourself and the overzealous scientist from the forces lurking in the house.Patience and close attention to detail are musts for playing Amber: Journeys Beyond. Critical items are sometimes hard to spot, and one or two of the scenes take place in very dark locales. When you can see, the graphics are crisp and drawn with a faint gothic sensibility, surrounding the player in a milieu of creepy sounds and ghost-catching gadgets.The game is especially suited to beginning or younger gamers, as the problem-solving challenges are on the simple side. Even so, Amber: Journeys Beyond is spooky and engaging, a worthy electronic heir to campfire stories everywhere. Alyx Dellamonica

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Thursday, August 18, 2011

Best Seller Series: Dark Age of Camelot Review

Best Seller Series: Dark Age of Camelot
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This game is definatly a keeper. After the first few days of playing you are hooked. Even though you have to pay a monthly fee, you'll find that it is well worth it.
Choose between 3 exciting realms, Midgard, Albion and Hibernia. Then choose between your favorite type of class, whether that is rouge, caster, fighter, or healer. In the game, you will find that leveling is a must, and with each new level you earn points to advance your self. The whole idea of leveling and finding your way around is difficult at first but becomes easier later on. Certain things come with certain levels such as:
Level 5: Choose your main class, instead of you base class, and specialize in new and more exciting abilities.
Level 10: Earn the right to a last name.
Level 15: The first level you can enter Battle Grounds, also known by BG's. There are 4, BG0, BG1, BG2, and BG3. 15-19 BG0. These are RvR area's (Realm vs. Realm) where you can tear at the other realms and battle for center keep. Here you are fighting useing your skills agaisnt real people, not just creaters in the game.
Level 20: Guild embelem. BG1 20-24 (I've found not very active)
Level 25: BG2 Also not a very active Battle Ground.
Level 30: Ahhh yes, one of the most enjoyable levels (I thought) you can go into BG3 which is a very exciting, jam-packed Battle Ground. This level also enables exciting new areas to go in!
35+: You can go into the frontier battleing Levels from 35-50, enjoy new and better groups, find newer and exciting guilds, get better items, and help lower levels. Gets very fun from here on...
It's not just the leveling and gameplay of the game, you can build strong social relationships, make friends with other people, I even have relatives who I play with in the game all the time. Find new guilds, the real people playing in the game make it all the funner. Having some one to talk to as you play is always fun.
Enjoy!

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this is a must have game. your sure to love this one and also try the expansion packs to available on amozon. check out my any items listed on this site. there are so many to chose from

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