Showing posts with label adventure games. Show all posts
Showing posts with label adventure games. Show all posts

Friday, December 16, 2011

Shade: Wrath of Angels Review

Shade: Wrath of Angels
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This is definitely a great game for fans of third person action/suspense games. I read another review that really shot down this game. Apparently they had problems with the graphics and gameplay. I experienced neither, but I am running a powerful computer. SHADE does require at least 512 Mb of RAM and a 256 Mb graphics card as a recommended requirement. I thought the graphics were good, and the level design was imaginative. This game is a cross between Tomb Raider, The Suffering, Silent Hill, and Blade of Darkness. The major elements of those games are in SHADE. Give this game a try if you have the computer to run it. For $19.99 it's a bargain.

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Shade: Wrath of Angels boasts 30 levels of intense action, featuring environments from the modern day, Middle-Ages, Ancient Egypt and the mysterious Shadowland. The player takes on the role of a secretive ex-military mercenary, who receives a letter from his brother asking to meet him in an old Eastern European town. Once there the player finds the town strangely quiet - until he discovers dead bodies, frighten soldiers and scientists running away from the town. It is at this point that the player first meets a sinister shadow being that offers him help and guidance for his adventure. As well as his advice, the shadow figure gives the player his servant - the Demon, which the gamer can morph into at anytime and whose physical strength and magic attacks will play an important part of the adventure.

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Tuesday, December 13, 2011

Full Throttle Review

Full Throttle
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Let me start out by saying this game is a blast. It is a load of fun, has some great puzzles and great moments and you get to know the character. Having said this, it is also a very short game. Most of the puzzles will not prove too much of a challenge if you've played any other adventure games. I think the first time I played through it tooks ~4 hours with no hints over two days. It was a load of fun though, so I decided that since I knew all the puzzles, I would play it again. It took ~1.5 hours total time to play through the entire game, and this is not skipping the cutscene movies.
At the original retail price of about $40, this game was short to the point of being close to disappointing, but at $10 you will definitely get your money's worth. It's a blast from LucasArts who also makes amazing adventure games such as The Day of the Tentacle, Maniac Mansion, Zac McCracken and the Alien Mindbenders, and Sam and Max Hit the Road (all excellent, buy them all).
In short, pick this game up now if you haven't played it before.

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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Monday, December 12, 2011

Riven the Sequel to Myst Review

Riven the Sequel to Myst
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There are three games at least in this series. It starts with Myst, then Riven, then Revelation. I began the series by playing Riven. It was recommended to me by a co-worker and I was hooked! Had to buy the game guide as I am not so very clever at figuring out all the puzzles, but I so much enjoyed playing the game it was all we talked about at work. This is my favorite game of the series still, even after buying and playing the rest. Each game gets better graphics and interactions.
But Myst is one of my favorite puzzle-solving type of games.
It is very nice to have a game that is not blood and gore as so many have become as of late. I would recommend this game to enthusists of the puzzle genre type of game. It is very entertaining for everyone!!!

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Get the captivating sequel to Myst®!My worst fears have been realized. The damage is more extensive than previously imagined. I must act while there is still time. I must find someone... to send to RivenTM.Enter a deceptively beautiful world torn apart by age-old conflicts... where secrets lie hidden at every turn and nothing is as it seems. You must search. You must explore. You must summon every spark of intellect and intuition. Only then will you learn the truth about this troubled land and its inhabitants. You must let Riven become your world - before an entire world is lost.

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Monday, November 21, 2011

Nibiru: Age of Secrets Review

Nibiru: Age of Secrets
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Despite the picture on the box, most of the scenery takes place in Czech Republic, followed by small bits in France and Mexico. The storyline becomes apparent during the game play, and is not difficult to follow, even if you pay attention to a television program instead of this game. The play involves talking to people, finding objects by mousing over them, combining and using objects in the inventory, and solving a few puzzles.
The good parts of the game:
.The graphics are pretty good, and include rain (lots and lots of rain), a bit of snow, and realistically walking people.
. The puzzles are easy enough to solve without being a pain or a bore.
. You can't get lost anywhere, because the game will not let you either use the wrong items (match on the map to burn it up) or get lost, because you can't go too far without performing certain tasks or finding certain objects.
. You can turn this game off and go to bed without an aching to get back.
The bad parts:
. The game sometimes hangs, usually if there is another program running in the background.
. The tasks can be tedious and annoying, such as talking to a certain person, then another person, then back again, then walking away for a bit, then walking back and talking again.
. The characters have odd accents - there are several cockneys, and the bad guys sound like Sean Connery. The main character, Martin, has a deep, pleasant voice.
. If you miss a bit of dialogue, or even an entire conversation, you can't go back and play it again, unless, of course, you saved the game just before that point.
. The grammar, punctuation, and spelling in the dialogues are severly lacking.
. Every so often Martin exclaims, "I'd better get out of here quickly" as he saunters off slowly. Luckily, everyone else is even slower so he easily gets away.

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What begins as a short expedition to Prague to examine a mysterious World War II tunnel unearthed while constructing a new highway, turns into a dangerous and thrilling mystery where murder, deception, the deep dark secrets of the Nazis, and the demise of the Mayan civilization, have our hero Martin Holan reeling into the heart of an exhilarating adventure.As Martin Holan, a European linguistics and archeology student, you are contacted by your Uncle to examine a tunnel that appears to be backfilled by the Nazis during World War II. One of your Uncle’s colleagues will meet you there to allow you access to the site, however when you arrive you discover she has been murdered.

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Saturday, November 5, 2011

Art of Murder: FBI Confidential Review

Art of Murder: FBI Confidential
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This game was good and I'm not disappointed with this purchase. It had potential to be really good, but there is only one game I give credit as being excellent, which is Still Life.
This is a point & click 3rd person adventure/crime/investigate type of game. At first I thought it might not be ok because they said it has 100 puzzles/riddles and 5000 lines of dialogue. I don't care much for puzzles, I just want the story & adventure to play. The puzzles are not time consuming or illogical to the game (no arcades, mazes, sliders) just put together items to place & two somewhat challenging puzzles which you may or may not need a walkthrough for...located at GameBoomers.
The dialogue was fine, didn't seem too much or boring & it also did not have the dialogue tree of choices which I was glad of. So it turned out to be a good game to me. The story is interesting & easy to follow, no nonsense or running around for no good reason. You won't get lost or wonder where to go next. The voice acting is good especially the main character & her boss.
As the game progresses it gets better because the story is written well with several characters as suspects & a trip to Peru added a nice change to the gameplay & scenery. This is one game I can say had a good ending all though it was intentionally dark. Still, you could see well enough what was going on & it was intense! I also like how they leave you wondering about something, but if you followed the story closely, you'll figure it out. :)

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Art of Murder is the new title from the creators of the bestselling Schizm: Mysterious Journey; Mysterious Journey II, Sentinel, and Reah, critically acclaimed games renowned in the gaming press and by players around the globe. This is the story of rookie FBI agent Nicole Bonnet, whose first assignment is to solve a grisly series of murders that target prominent and wealthy members of the community, with the killer's M.O. featuring a disturbing calling card: the apparently ritualistic removal of the victim's heart with an implement more suited to display in a museum than use for amateur dissection. The gruesome trail begins in New York City but the clues soon lead the intrepid rookie agent to the distant Peruvian city of Cusco, the ancient seat of the Inca Empire on the border of the forbidding Amazon Jungle. Art of Murder has an exceptional combination of classic solutions with innovative ideas, such as the possibility of the heroine's death. This game is incredibly detailed and varied pre-rendered sceneries, enriched with background animation the graphics are designed by some of the best graphic artists and art directors in Poland. You will find a gripping atmosphere, created through the combination of an extraordinary storyline, beautiful graphics, three-dimensional characters who move in a natural way and cast realistic shadows, 5000 dialogue lines, original music and realistic sound effects. Art of Murder is a point-and-click adventure, features a simple user-friendly interface coupled with a classic form of gameplay that has been optimized with the latest in cutting edge innovations, as well as allowing the possibility of the central character's death, point previously unseen in classic adventure games.

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Sunday, October 23, 2011

Syberia 2 Review

Syberia 2
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It was a story about BenoƮt Sokal's "Syberia 2" that got me interested in playing the game and so I picked up "Syberia" knowing full well that this was a two-part game. So for me it was pretty much one giant adventure and since the original "Syberia" is available at a reduced price nowadays there is no reason not to go back and start at the beginning. There is a recap of "Syberia" cinematic available at the start of this game, but why anybody would skip the first half of the game and miss out on being introduced to Oscar and the other automatons of Hans Voralberg, the eccentric inventor who longs to see the fabled Syberian mammoths before he dies is beyond me.
At the end of "Syberia" our heroine, Kate Walker, the New York City attorney who was sent to Valdeline to close a deal on the Voralberg Automaton Factory had decided to turn her back on her job and family to join Hans Voralberg on his automaton train heading through a frozen wasteland towards the legendary island of Syberia. The first stop is the town of Romansbourg where Kate will end up acquiring a few more companions for the trip, although not all of them are wanted. Hans' failing health will be a problem throughout this journey, but if Kate does get Hans to Syberia alive then nothing else matters.
Players control Kate Walker through the standard adventure game interface consisting of an inventory screen, a document screen, and Kate's cell phone. Fortunately, since Kate has turned her back on her employer, Marston, and her mother (No more calls from Dan the annoying and cloying now ex-boyfriend!), the cell phone is reduced to a minor part of the game. However from time to time we see a cinematic where we learn that Marston has sent somebody after Kate to find her and bring her to her senses and back home (the last two not necessarily in that order). So we keep waiting for this guy to show up and either cause trouble or give Kate some help (I actually liked the way that element played out).
The strength of this game are the graphics. My nephew, who knows a lot more about what is available in the realm of computer games, assures me that these are cool graphics. There are some nice renderings of water throughout both games and I like the attention to detail here where people walking across snow leave footprints. We even have real time snowfall in this one as well. There are also strange mechanical gadgets at every stop along the way and a lot of things built out of mammoth tusks in the last part of the game. The cinematics are pretty impressive and you have the option of going back and watching them over and over again to your heart's delight. The music is also quite good, especially when you get to the key moments of wonder in the story.
The weakest part of the game is finding some of the hot spots. A couple of times in each game I missed some tiny object on the floor I was supposed to be picking up and several times it took a while to find whatever I needed to find to insert a key or throw a switch. So be prepared for some moments of frustration as you know you are missing something and keep going in circles for a while. But there is almost always a point like that in any of these games (I spent three days ranting and raving while trying to find Brad and give him what he needs in "Phantasmagoria").
As you would also expect the puzzles in "Syberia II" are a standard mix of fairly straightforward efforts in logic (I almost want to say "real world" solutions but we are playing a game looking for living mammoths on a mythical island) and those that require hit and miss trial and error for extended periods of time. A big helpful hint would be to take notes of things you see in terms of diagrams and drawings. Unlike "Syberia" there are not a lot of manuscripts and other things that you can pick up and put in your inventory to read later (however, the few you do have are pretty interesting in terms of the story). So a pattern that you see can be the clue to how things have to be arranged down the road. You will also find the quirky uses for things like a Russian doll (you will carry this one around for a long time before you use it), a fish skeleton and a flask of water.
I really think you have to consider the two games as one big one. "Syberia" was a bit more interesting simply because this is where we find out what is going on and what Kate is doing. In "Syberia" the goal was to find Hans Voralberg, who was pretty much a mythic figure. Then, once we found he was a real person, the goal then became to find Syberia, which is the focus of "Syberia II." But then the whole idea that Kate was undergoing some sort of rite of passage here was never a major part of the story's appeal. Basically the mystery ends with "Syberia," but the adventure continues in "Syberia II." Kate Walker does have a character arc over the entire adventure, but it is Han's quest to find the reality represented by the doll of the mammoth with its rider that is the driving force here.
Final Note: There were a couple of points in the game (outside the monastery and on the back porch of the cabin) where there were lines of color on the screen and the game crashed. Do not panic: all you have to do is go into your options and reduce the detail level to low and everything will be fine.

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In Syberia II players pick up directly where the classic first game left off, for a more amazing, immersive adventure. Join Kate Walker and expert automaton designer Hans Voralberg as they search for a place that every scientist says does not exist. Travel on trains into realistic arctic landscapes, solving mysteries as you pursue a legend to the ends of the world.

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Saturday, September 10, 2011

Midnight Nowhere Review

Midnight Nowhere
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A very strange little game indeed. It plays out like a survival horror game, except there's no way to die and the only use your character has for a gun is to shoot a locked door. The plot is odd in the extreme and only holds together by the barest thread of coincidence. You play to the end assuming All Will Be Revealed, only to find that the central mystery is not only not answered but not even mentioned. Excuse me?
That aside, game play is fairly smooth and logical, though there's an awful lot of looking for keys. It's a brain game, not a reflex game, so expect to do a lot of problem solving and no shooting. (And hours of pixel-hunting, sigh.) The walls you pass are often decorated with very funny subversive posters that seem to have been designed by a satirical comic screwing around with Photoshop (you know the type -- photos of ordinary people bulged out on one side and so on).
Incidently, you should take the Mature rating fairly seriously. There's a lot of cursing, many many many photos of nude women, and variously horribly slaughtered bodies around every corner. I mean, I've seen worse, but I'm not sure I'd be happy about seeing a 13-year-old playing this game.

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Midnight Nowhere - Horror and death reign over a small town. Police can't catch the killer, who's taking a life each day. Cordons have been placed around the town - no one gets in, no one gets out. You're thrown into the middle of this nightmare scenario, and to survive you'll have to solve a terrible mystery.

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Thursday, August 25, 2011

Syberia Review

Syberia
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The first thing you need to know is that "Syberia" is only the first part of Kate Walker's European adventure, so if you are expecting to end up on the fabled lost island of Syberia by the end of this PC adventure, you are going to be disappointed. Actually it was some reviews about "Syberia II" that got me interested in playing that particular game so of course I picked up "Syberia" first. I do not take the time to play a lot of these games, but when I do I like these sort of adventures where you go around and collect items, endure endless conversations, solve some tricky puzzles, and eventually uncover some sort of mystery.
The heroine here is Kate Walker, a sophisticated New York Attorney who is sent by her firm to Valadilene, a smal alpine village in France, to buy-out an old factory, the Voralberg Toy Company, which was once world famous for making automatons. Of course once she is there Kate is confronted with an unexpected twist the turns her business trip into a journey heading east in order to get a signature needed to complete the deal. Kate's journey consists of three additional locations after Valadilene: the university city of Barrockstadt, the forgotten city of Komkolzgrad, and the once lavish seaside resort of Aralbad. Her only companion, once she gets him up on his feet, is Oscar, one of the Voralberg automatons, who will be the engineer for the mechanical train that takes Kate on most of her journey.
Oscar is the most interesting of the supporting cast of characters, although he is a stickler for the rules, especially about having a ticket before you can proceed from one station to the next. Most of the other characters get a bit annoying, especially as you go through the unavoidable pointless conversations you have to endure in this sort of game. It is the nature of the game that they are always impediments to either Kate's overall mission or her specific task at hand (or both). There are also several dead end characters, where you keep thinking at some point talking to them will be of some importance, but that never proves to be the case.
Then there are the phone calls that Kate gets from back home, where her boss, mother, boyfriend, and supposed best friend harangue her about not getting her mission done and back home as quickly as she can. Apparently we are supposed to be watching Kate turn from a boring lawyer into an exciting adventurer as she meets her various challenges. Of course she is the heroine of "Syberia" so we tend to think of her as that from the very beginning and keep looking for a way to get her to dump boyfriend Dan as soon as possible. Of course, you cannot get so annoyed with these phone calls, especially those from Kate's mom, that you do not pay attention to what is being said, because there are some clues there as well. But overall the phone calls tend to detract from both the adventure and Kate as a character.
The best part of "Syberia" are the graphics, which are pretty stunning. There are nice details to each of the settings, all of which are run down to various degrees. I like the way the water ripples and the fact that at one point we can see a soccer game being played on a television set in the background. The music by Nick Varley and Dimitri Bodiansky is also pretty good, with a fairly memorably title theme and some nice Russian/Gypsy influence bits as well. Most of the tasks are rather mundane but fairly logical, which worked out well for me because I only got super stuck three times in the game (until the very end, where suddenly how to use simple objects like a screwdriver were suddenly an almost insurmountable task). Those tasks involving automatons are more interesting and that motif, along with that of mammoths, are also enjoyable aspects of the game. The hardest task, for me, was mixing a drink, but at least once you get through that things move pretty quickly in the end game.
In fact, I was rather surprised when the game ended. "Syberia" comes on two discs and you play with Disc 1 in your DVD-drive and I kept waiting for the point where I had to switch discs, like in "Phantasmagoria" and the Gabriel Knight adventures. My biggest complaint, such as it is, would be that you cannot quickly skip across screens when you have to travel from one end of a train station to another or across town. You can make her run a bit, but some things just take time. I was not especially enamored of games where you get to do 360 degree turns (they make me dizzy at times) so I have no problems with this more traditional way of moving the character around.
The bonus disc includes a short "movie" on the making of Syberia where B. Sokal and others at Microids in Montreal (they speak French so be prepared to read subtitles), both a trailer and a teaser for the game, some examples of the transition "From 2D to 3D," and a nice collection of desktop wallpaper. For each of the four locations of "Syberia" you have a choice of wallpaper that you could put on your desktop to record your journey through the adventure and remind you that there is some reason Kate is carrying around those metal shears.
The bottom line would be that hardcore adventure game fans are going to find "Syberia" too tame for their tastes. But for the occasional PC game player or even the novice, this inventory/adventure game should be quite enjoyable. Plus, "Syberia II" is even better and the story really does end at that point, so that you do not have to worry about picking up "Syberia III: Oscar's Revenge."

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A journey of discovery and intrigueProduct InformationAnna Voralberg owner of the factory just died. Her only heir Hans Voralberg agenius inventor has disappeared for decades somewhere between the Alps andSyberia...Kate Walker a young and brilliant New York lawyer has been charged toconclude the acquisition; she must find this puzzling man and on her way willsoon find her destiny perturbed...For Kate Walker young and ambitious lawyer this job seemed very simple. Thetime it would take to re-buy this old automaton factory in the bottom of analpine valley would be dealt with quickly for her to return to New York. Byaccepting this mission the idea that her life would be changed for ever nevercrossed her mind. From west to east on the heels of a genius inventor she willcross all of Europe and meet many fascinating characters. Her journey in timeand space will change her convictions and the contract she needs to close willaffect her destiny.Product FeaturesA captivating scenario credible and rich. Syberia is a modern fable inwhich reality and fiction confront each otherMany passionate hours of gameplay: incredible amount of puzzles to solveand machines to activate more than thirty characters to meet hundreds ofmagnificent realistic and mysterious locations to explore.Discover the most beautiful game ever created. It's graphic quality isextraordinary it's ambiance it's orchestrated music and the emotion that emanateswill make you live an unforgettable experience!Minimum RequirementsWindows 98 Me 2000 XPPentium II 350 MHz processor16 MB 3D video card DirectX 8.1 compatible64 MB RAM400 MB of free Hard Disk space16X CD-ROM driveDirectX 8.1 compatible sound cardRecommended RequirmentsPentium III 800 MHz processor32 MB vide card DirectX 8.1 compatible128 MB of RAM24X CD-ROM drive

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Saturday, August 20, 2011

Amber: Journeys Beyond Review

Amber: Journeys Beyond
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I originally played this game back when I had my old Win 98 system, and I loved it....Kept the CD;won't part w/ it. The graphics were good (for it's time) and the storyline all meshed together nicely. The puzzles were imaginative-not too hard, not too easy. Unfortunately, it DOES NOT run on XP, so the only way to play it is to install Win. 98/ME on another drive or partician yours off and install one of those older OS's on it to play.....I wish someone would buy the rights to that game (since the company who made it no longer exists) so that it can be updated to run on XP. If anyone out there has access to an old OS, likes RP games & doesn't mind older graphics....I HIGHLY recommend this one.

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Amber: Journeys Beyond--a tight and self-contained ghost story--begins when you visit a fellow scientist named Roxy. An avid paranormal researcher, Roxy has chosen her new home because she believes it is haunted. Using a host of unreliable detection devices, she plans to use this house as a laboratory. Her goal: proving the existence of psychic phenomena.Driving out to the house in a thunderstorm, you are run off the road by a shimmering apparition and are sent crashing into a lake. In short order, you discover other things have gone wrong--Roxy is in the garage, apparently dead. It's up to you to save yourself and the overzealous scientist from the forces lurking in the house.Patience and close attention to detail are musts for playing Amber: Journeys Beyond. Critical items are sometimes hard to spot, and one or two of the scenes take place in very dark locales. When you can see, the graphics are crisp and drawn with a faint gothic sensibility, surrounding the player in a milieu of creepy sounds and ghost-catching gadgets.The game is especially suited to beginning or younger gamers, as the problem-solving challenges are on the simple side. Even so, Amber: Journeys Beyond is spooky and engaging, a worthy electronic heir to campfire stories everywhere. Alyx Dellamonica

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Monday, August 15, 2011

Syberia Review

Syberia
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Syberia is easily one of the most breathtaking games to look at. It's landscapes and buildings are stunningly beautiful. The opening takes place in Valadilene, supposedly a town in the French Alps. It's Art Nouveau architecture all around (Guimard, Majorelle and Lavirotte-style for enthusiasts out there), and creator Benoit Sokal is forgiven for putting Art Nouveau in the Alps. You'd be hard pressed to find decent Art Nouveau there nowadays, or any day in the past for that matter! But if Valadilene really existed, it would be an architectural Nirvana!
The animations in Syberia are superb - I've never seen moving water done better than this. The cutscenes are superb, razorsharp, and it is apparent that mr. Sokal likes atmosphere - the rainy openingsequence is very reminiscent of his first game, Amerzone.
But apart from graphics, is it a good game? Well, it certainly has a few shortcomings. For one, it's much too easy. This was also the problem with the first game from mr. Sokal, Amerzone. Very atmospheric, but, too easy, too short. In Syberia, it's all spelled out for you. "I should get someone to carry my suitcase." So you talk to the first person around, an presto, he carries your case. "I can't go in there, maybe I should find a missing part", that sort of thing. In this case it reminded me of the recently released Road to India (also by Microids/Dreamcatcher) wich is an abysmal game and whould never have reached the shelves. But, Syberia overall is much, much better. First of all, it not that short. Although it's always difficult to estimate gameplay in adventuregames - it all depends on how astute you are - I would say it's 25 hours or so, certainly much less than Exile or Beyond Atlantis.
Syberia is reasonably immersive, although I wonder why mr. Sokal decided to design the game in third person, instead of the much more engaging first person perspective, as in Amerzone, Exile, Journeyman Project etc.
The difficulty-level is, of course, always the problem with adventuregames. Either you target the experienced gamer and put in hard puzzles. Or you target the bigger (and probably more lucrative) market of younger players, but then you'll have to downgrade the difficulty. The latter is evidently the case here. It could have been overcome somewhat though, by giving the option of switching off the hints. It's highly irritating to hear "I don't need to go down there" every two minutes just for trying to open a door. Gameplaywise it's very similar (if not identical) to The Longest Journey, with prerendered landscapes and a little lady running through it. You talk to people, you'll get hints, nudges and pushes and you switch from one area to another.
I would have liked 3D free movement - as we have come to expect from most of the recent games around, like Exile, Beyond Atlantis and the like. In this way, Syberia has not kept up with these dramatic and very important opportunities and innovations. Valadilene, Barrockstadt, Aralbad, the surroundings are truly astounding. But time after time you feel the disappointment of not being able to look around in 3D! What a labour of love has gone into the artwork, but what a waste that I'm no able to zoom in, look closer, explore more...
In a recent interview mr. Sokal promised a 'new gaming experience'. Well, sorry, but a new gaming experience it is certainly not. This is more like a sequel to The Longest Journey, but in a different setting (and much shorter). Graphics, gameplay, it is exactly the same. But TLJ is 5 years old, so you would have expected some evolution in graphics (3D!). Even the tedious conversations from TLJ - a major drawback of that game - are somewhat repeated here. The voiceacting in Syberia is much better though.
The puzzles are all inventorybased, and very, very simple. You don't even need to try all the objects you have - your cursor will change into a cross if it's not right. So in fact, there are no 'real' puzzles to speak of. Just click and see what happens.
The story is compelling, well written, funny, and foremost: moving. You are Kate Walker, a lawyer being send to Europe to handle the takeover of an robot-factory. But, of course, you'll get into unexpected situations. You'll have to fix machines, locate missing people, find hidden parts and so on. It's not very original, but it is certainly entertaining. I wouldn't say exciting, but entertaining, yes.
Soundeffects are extremely good, but I wonder why they didn't put in some more. Ascending a ladder sounds exactly the same as ascending a iron staircase.
The music is very atmospheric, classical. Some money must have gone into the score, but most of the time, there's no music at all and you wander around in utter silence. The main musical themes are certainly dramatic - sad even. As is the storyline overall - beginning with a funeral, and evolving into a familydrama. All in all, a sense of tristesse pervades Syberia, and I like that. The sadness of course reminds a bit of the Myst-series (cultures being whiped out) but in Syberia it's much more done on a human scale. There's humour too, as in Amerzone. The scene with the university rectors made me laugh out loud. Amerzone even makes its way into Syberia, with quite a few cross references. Overall, there are certainly quite a few shortcomings, but they are forgiven, just because the game is such a joy to look at, and I applaud Microids/Dreamcatcher for churning out these games. The adventuregenre has become an endangered species, and I dread the day they wil stop making them. So the four stars are mainly earned by looks, not complexity. Technically, the game ran very smooth, no bugs at all on my system (P3 550mhz, 128mb). So buy it? Yes do. I'm sure you'll enjoy the sheer beauty. But don't get your hopes up too high that this is a second Riven, Journeyman or Atlantis. Anticipate the architectural beauty, not the puzzles.

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A journey beyond compare...
For the young Kate Walker, an ambitious lawyer, the Voralberg toy company acquisition process seemed like a textbook case: a quick stopover at a small alpine village in France to buy-out an old automaton factory, then straight back home to New York. But her journey across land and time throws all that she values into question, while the deal she set out to sign turns into a pact with destiny...
Winner of JustAdventure.com Best Adventure Game of E3, 2002.

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Saturday, August 13, 2011

Nibiru Review

Nibiru
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I really did not appreciate this game at all. I love the Adventure Company, puzzle, and Myst-type games. But this just didn't meet my expectations; luckily I waited for it to come down to ten dollars before buying it (it is almost worth ten dollars).
The voice acting was pretty terrible, the protagonist being the worst, most stilted voice in the game. And he was a jerk.
The puzzles, that is the real puzzles, were unimpressive but at least a little challenging. The rest of the game seemed to be filler with boring dialogue and "run around and collect stuff" plot.
Lastly, the game was buggy for me. Perhaps it is because I am running Vista. But it would frequently crash during a save or load--which is rather annoying.
The scenery was pretty, but not well done for a second person, two dimensional setting. The scenes in Syberia were much nicer.
I really don't recommend this game at all, unless you're a hardcore adventure gamer and have the time to kill.

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You play Martin Holan, a linguistics and archeology student who has been contacted by his uncle to examine a mysterious World War II tunnel unearthed while building a new highway in Bohemia. A friend of Martin’s uncle is supposed to meet Martin upon his arrival to brief him on the mysterious discovery, however when he arrives in Prague he discovers she has been murdered.What begins as a short expedition to Prague to examine an enigmatic tunnel turns into a dangerous and thrilling mystery, where murder, deception, the deep dark secrets of the Nazis, and the demise of the Mayan civilization, have our hero reeling into the heart of an exhilarating adventure.

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Saturday, August 6, 2011

Torin's Passage Review

Torin's Passage
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This is my favorite old PC game! The storyline, characters, and settings are all so well-developed that it is mindblowing; as a kid, it was easy to get completely lost in this game. It's a shame that it was never updated to run on the newer operating systems, because this is really a gem. It might seem a little slow these days, but I think that it is still a great game.

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Curse the quick thinking of the Arch Authority, snatching the child away before his doom was sealed. Had the lad been with the rest, surely my suffering would have ceased years ago. At last I have found him, but in a world of isolation and innocence. He has no idea of the twists and turns his life has taken thus far, nor the path I have planned for his very short future. Just let him try to discover the truth, and learn the secrets of Strata's five nested worlds. Watching his struggle will be an amusement. Facing him will be horribly wonderful. Al Lowe, former high school band director, is the creator of the tremendously successful Leisure Suit Larry games. Here software's best-selling humorist combines his writing talent and comedic genius to create an adventure the whole family can enjoy together (although they may be laughing at completely different times.) A Classic DOS-based game that runs fine under Windows 95/98. 24-pg. Users Manual; 24-pg Imagination Network booklet; registration packet

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Friday, August 5, 2011

Syberia II: The Adventure Continues (Jewel Case) Review

Syberia II: The Adventure Continues (Jewel Case)
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Both Syberia I and II are great myst-like games, but better. They have an interesting story line and keep you wondering what is going to happen next. This is the game to order if you like problem solving and puzzles.

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From the Manufacturer:Embarking on a desperate search for Hans Voralberg, Kate Walker crosses Europe from West to East. She has left behind all her worldly possessions with the express purpose of joining the heir of the Voralberg family on his journey. Together, through mystical and enchanting lands, they will find their way to the mythical Syberia, land of the forgotten mammoths. The train leaves Aralbad under a quiet snowfall. Kate, Hans, and Oscar , the loyal, humorous automaton, are heading to Romansbourg, the first of the four worlds to be explored in Syberia II. The motley crew will clear the last bastions of Russian civilization followed by the Frozen North before arriving at Youkol Village, from where they will try to reach their final destination: Syberia. Along the way, they will have to overcome many obstacles and deal with shady characters to uncover clues vital to the continuation of their quest. Kate's timeless journey through Valadilene, Barrockstadt, Komkolzgrad and Aralbad has sparked an evolution in her character, from an ambitious lawyer to a curious and tenacious adventuress. Kate's role has undergone a remarkable change. From being the pursuant, she becomes Han's main acolyte, his support in attaining the forgotten realm of the mammoths. How will she react to this new situation? Can she live up to the choices she made?

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Monday, July 11, 2011

Legend of Lotus Spring (Jewel Case) Review

Legend of Lotus Spring (Jewel Case)
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PROS: ---- 1. The Legend of Lotus Spring takes place in the 19th Century Garden of Perfect Brightness, where the Chinese emperors housed the women they were forbidden to take as official concubines. This is a Myst-style game, with interiors reminiscent of a string of piercingly-lit, palpably inviting, 3-dimension-like shadow boxes. It feels as though you are making yourself at home in a historical summer palace, where for once it's okay to clamber about on the furniture. Here you find fascinating objects to examine and (sometimes) use -- a dragon's head seismograph, a dim sum picnic lunch, bonsai, jade figurines, ancient musical instruments -- every item in itself a work of art. Each room also has a key animation showing the Emperor Xian Feng and Lotus Spring when they were together; and occasionally there are hints that point to the tragedy that will soon separate them.
2. The Garden of Perfect Brightness, which was destroyed during the Opium Wars, was reputed to be one of the most beautiful places ever created. The attempt to recreate it here is intricate and splendid -- paths that wind lazily through delicately structured, astonishing, color-drenched scenes.
3. The Legend of Lotus Spring is contemplative, absorbing, and mysterious; it is set in a world so detailed that you see new things every time you visit.
CONS: ---- 1. The opening is a bit too sentimental, the music is repetitive, and the cursor can be annoyingly cute. Also, the Emperor looks pretty young to be acquiring (and losing) concubines. It took me awhile to realize that this game is not so much an actual reenactment of a historical incident as it is a myth-like drama, with the Garden as a stage and history as a backdrop.
2. Even though there aren't any difficult puzzles, it is possible to become "stuck" if you happen to miss an important directional arrow, inventory item, or hot spot.
BOTTOM LINE: ---- If you enjoy historical romance, or if you have any interest in art, gardening, or interior design, you will love this game.

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Embrace a tragic love story in The Legend Of Lotus Spring!Immerse yourself in breathtaking surroundings

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Sunday, July 10, 2011

Culpa Innata Review

Culpa Innata
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I am new to adventure gaming -just since I retired. I write fiction/poetry and will play a game to put off my own writing or to clear my mind.Culpa Innata keeps me going even when it's difficult for a relatively new gamer. I cannot use all of the technical jargon to describe my experience but I know when I am compelled tp keep on playing! Other reviewers have done a fine job of decribing the game's content. I do disagree with comments about the language. I wasn't put off by it at all and I am a fairly conservative consumer. Culpa's content is never gratuitus. The game is beautifully executed and fun to play. Culpa Innata's package should be featured in your intro- for gamers like me who enjoy challenging adult adventure games.

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A World Union citizen is murdered in Russia one of the few remaining Rogue States. This murder oddly coincides with the accidental death of a prominent professor in Adrianopolis an important border town between the World Union and Russia. Peace Officer Phoenix Wallis is assigned to lead the investigation of the murder. Still young and inexperienced she will soon make discoveries beyond her wildest imagination as skilled hackers and subversive characters begin taking an inexplicable interest in Phoenix. Her investigation reveals enigmatic clues that lead her deeper and deeper into a mystery that challenges not only her case but her very beliefs in the worldview she has sworn to protect. This story-driven third person game uses a 3D engine with dynamic cameras and other technologies developed by Momentum AS. with remarkable patented facial animation technology that brings realism to over fifty personable characters that you\'ll frequently engage in dialogue throughout your investigation. Using the classic mouse in a point and click interface players have responded enthusiastically to the intuitive and responsive control. The game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges. Intuitive dialogue system with player choice and branching conversation paths Non-linearity and optional player activities offer rewarding replayability Character journal capturing all key game moments More than 40 unique locations Diverse range of integrated challenges from standalone logic puzzles to hi-tech gadgetry to inventory and dialogue obstacles Original soundtrackFormat: WIN 2000XPVISTA Genre:ENTERTAINMENT Rating:M UPC:627006903809 Manufacturer No:6-27006-90380-9

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Friday, July 1, 2011

Beyond Atlantis Review

Beyond Atlantis
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I figured it would be good to have a Mac review of this game, since it's one of a few adventure games that made it to the Mac platform. Simply said, even though the game is not OS X compatible, the graphics and sound are pretty wonderful. I also enjoy being able to talk to other characters in the game. That said, the puzzles are hilarious, in that they make no logical sense. Success is basically based on guesswork and luck. Sometimes it's also necessary, in order to get more "clues," to talk to the same person about the same topic, even though that topic has already been discussed and is blacked out. This nonsensical aspect may prove frustrating to serious gamers, but I find it kind of fun, as I never take this stuff too seriously.
Seriously, though, it's not that good a game.

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A timeless tale of intrigue spread across four continents, as you search for the lost city! / Rated E: Everyone

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Thursday, June 30, 2011

Undercover: Operation Wintersun Review

Undercover: Operation Wintersun
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I really wanted this game to be good. Sexy spies, villians, codes and exotic locations...sweet.
The graphics were good with detailed locations. The interface was straightforward and the inventory easily managed. It's a linear game with limited pathfinding so you generally just had what you needed.
There were numerous puzzles throughout which were on the difficult side but were varied. They could be interesting but oddly timed, destroying any tension there might have been.
Holding conversations in enemy hallways was common. Transmitting reports over the open air using the real names of everyone unfortunate enough to have met you was ridiculous. Adventure games require you to suspend belief, but this could have been done better.

Opening scenes and clips disappointingly had no subtitles, which are available for the playing part. There was a lot of dialogue, but while it was required to advance, not a lot seemed to depend on anything you learned from that until later into the game.
It wasn't a bad plot to start with but the implementation went awry. You had no idea why you didn't get shot. Frequently. And why anyone with a brain would bother helping you. I found a walkthru was essential. In the end, a so-so B-movie with decent mechanics, graphics and a little style. For anyone who can get over expecting something better, has a sense of humor and a walkthru, it would be worthwhile. I've certainly played worse.
It ran fine on my midline gaming system with no technical difficulties.

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Point & click investigative/mystery adventure game set in World War II and explores conspiracy theories.

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