Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Wednesday, January 25, 2012

Risk II Review

Risk II
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Bought this for my son who is 16. It is one of three we purchased. Games arrived promptly, in great condition. He loved the board game, so we decided to try it. Success!

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Take Over The World!Product InformationPlay the Classic Game under the familiar rulestrading cards for armies and rolling the dice to outdo your opponent. Playthe 'Same-Time-Turn' option for a whole new Risk experience.The year is 1812. Napoleon's army is on themarch and it's every empire for itself. As "Supreme Commander" you'llseize territories crush your enemies and betray your allies in a fastpaced ruthless quest for world domination. Play the classic game underthe familiar rules trading cards for armies rolling the dice to outdoyour opponent.It is the time of empires and armies of countries and conquests. The world isat war and you are in command of an army fighting for global domination.Organize your forces in a ruthless campaign to crush your enemies and take theirterritories in this fast-paced game of strategy negotiation and luck.See the classic game come to life with more ways to play advanced mapoptions superior graphics and animated battles. As "SupremeCommander" it's up to you to deploy your troops attack your enemies - evenbetray your allies in an all-out effort to take over the world!Product FeaturesChoose the Classic Map Option for a traditionalnumber of territories or the Advanced Map Option for added territoriesand added connections making for whole new strategies.Class Game and Same-Time-Turn OptionsSame-Time-Turn play among networked players - or with the AI in the single-playergame - creates a whole new way of playing and offers new strategic optionsNew territory depth to allow player positioning on borders and in capitalssignificantly enhances attack and defense strategy requirementsTerritory bidding at the game's beginning introduces strategic input atthe outsetI- (Iconic Communication) style of communication and negotiation allowsglobal Internet play without language barriersChoice of 3D Globe or Classic Flat MapSuperior graphics with animated battlesMission Based Play Op

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Saturday, December 24, 2011

Empire Earth Review

Empire Earth
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I can still remember when I played the original AGE OF EMPIRES, wondering to myself if they would be able to make the same general strategy game using modern weaponry. As I loved the original AE, I held out hope that they would someday be able to pull it off.
Well, there is no reason to wonder anymore: our friends at SIERRA have done it. EMPIRE EARTH and its expansion set (both included in EE GOLD) takes us all the way from the dawn of mankind up thru the modern age and even into the future with spaceship and robotic battles and the like.
For myself, the most satisfying component of the game is being able to play with modern-day weapons. Build tanks, artillery and various troops for huge land battles. Build air-forces with fighters and bombers. Build navies with submarines, aircraft carriers, battleships and frigates.
Your civilians form the backbone of your military apparatus as they're the ones who collect the necessary resources (i.e.: wood, food, gold, stone, iron, etc) for your campaigns. You're the one in charge; how you utilize your resources is up to you. If you fail, you're the one who is accountable. If you are victorious, you're the one who deserves all the accolades and glory!
The most remarkable thing about the game for me is its symmetry. There is no one single "unstoppable" weapon in your arsenal. The most powerful weapon is the B-52, with which you can nuke your enemies. However, you had better protect it with great care; send it by itself on long-range bombing sorties and it's sure to be shot down by enemy fighters, anti-aircraft batteries or soldiers with STINGER missiles.
You may create TRIDENT submarines with powerful cruise missiles that can strike targets deep inland. However, these submarines are also the easiest for your enemies to sink: protect them at all costs!
Apache helicopters are devastating against tanks and other land targets, but are highly vulnerable to STINGERS and are downright helpless against enemy jet fighters. Jet fighters are susceptible to the fierce fire of anti-aircraft batteries. However, anti-aircraft batteries are hapless against tanks.All units have their strong points, and all units have their weaknesses, be they ground, sea or air.
If you like strategy games, I cannot recommend EE enough. If you like building armies, blowing stuff up and upgrading the prowess of your military, this is certainly the game for you. Just beware: it's about the most addictive game you will ever play!

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Rewrite history with the ultimate strategycollection!Product InformationEmpire Earth Gold Edition includes the original Empire Earth named Gamespy's"PC Game of the Year" and the official expansion Empire Earth: TheArt of Conquest. An added feature is an Official Strategy Guide withaward-winning strategies and advice from tournament champions for both games.Empire Building:Command history's best known civilizations such as the Greeks English Frenchor Germans or create and customize your own from scores of unique attributes.Colonize or conquer surrounding territories and establish new settlements. Planand build walled towns and city-states. Construct Temples and Hospitals toprotect and enhance your growing empire. Town Centers inspire defenders to fightharder and can be transformed into powerful Capitols. Wood gold iron and othernatural resources provide the raw materials for expansion while intelligentcitizens keep your economy running smoothly. Over a dozen technology tracksoffer numerous opportunities for further advancement.Weapons Of War:Train more than 200 types of combat units from every era in history includingEarth's future. Instantly enhance the combat abilities of your troops withspecific improvements. Lead your armies to glorious victory with the help ofCharlemagne Cromwell and other great heroes from yesterday today andtomorrow. Carry out surprise assaults in the dead of night. Attack unsuspectingenemies with stealthy submarines and aircraft. Soften up an enemy position withartillery fire carpet bombing or off-shore shelling. Wage epic air battleswith over 30 types of aircraft such as Camels Spitfires F-15s Apache Gunshipsand B-2 Bombers. Fight massive naval engagements with more than 40 kinds ofships including 16th Century ships-of-the-line U-boats and modern aircraftcarriers. Train colossal Cybers to fight the battles of the future.Religion Wonders and More:In Empire Earth the military option is just one possible path to victory.Convert an enemy's

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Friday, December 23, 2011

Castle Strike Review

Castle Strike
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What I have learned of this game is from only playing the demo. It is a shame the game is not sold in USA. I bought a copy yesterday in eBay, from an English vendor: Game Wholesale LTD, at a very good price, under $15.00 including everything. (See final comments at bottom, after playing the full version).
Game scenario and period is Western Europe, at some moment of the Hundred Years' War, which involved England and France as main contenders. This is roughly the beginning of 15th century, the time when Joan of Arc lived, fought and died.
This game does not seem to follow the epic approach of Medieval Total War, which spans four centuries of European history through the whole Western world and even part of the Eastern as well. It seems to have a more local approach, as the one of the local lord struggling against his neighboors, but I repeat: this is the demo taste. You have to build a castle and its village, manage the peasants and set an army that, in its biggest size, barely reaches 200 men. This, without doubts, looks like a local warlords contest.
The interface of building and managing is quite simple and intuitive, yet quite deep in technology developments. Village buildings are constructed by peasants in real-time, and when not constructing something, peasants are working as lumberjacks, miners or stone carvers. How manage the share of each activity in labor force, can be easily done by the control mentioned by another reviewer. Close to this control, there is a slide bar that permits you set how many peasants, as a total, will be assigned to gather resources. If you leave some villagers unassigned, they will be ready to automatically go and start constructing any new building you place in the village. However, village daily life lacks the richness and rather complex economic relations of castle settlements in "Stronghold" series.
Castle structures: walls, towers, and the like are very pleasant to see, and they are "live", meaning that can hold soldiers, in the "Stronghold" series style. Negative point is that you don't need workers to build them up. Once you define the layout and click the "Execute" button, walls and towers are erected by "magic", again following the "Stronghold" fashion.
The most attractive part of the game is the impressive 3D graphical implementation. I can't remember any other Strategy game where you can zoom in the "camera" and look in the face of any of more than 200 units on the terrain, and yet what you see is a well designed, "cartoon" like, archer or swordman, like the characters in a Role Playing game. Buildings and terrain accidents are good looking also, and if you zoom close enough to castle walls and towers, you'll see the bricks perfectly defined.
Unit's behavior is well designed. Artillery needs a crew to man the equipment, two men a piece. Any soldier can become a gunner, but if detached from the gun, he starts to fight as what he was before become a gunner. This is a nice feature, because sometimes you'll need more the men for close combat than the long range and slow guns. Cavalry units, lancers, can dismount and fight as foot soldiers, but can not man artillery. Some times enemy kills the horse but not the man, and he can keep fighting for you. Conversely, some infantry units, like spearmen and swordsmen, can mount and ride a horse. Very nice too. Artillery pieces can sometimes loose the crew, but the equipment itself remains usable. To reinforce your fire power, all you have to do is send some available soldiers, or recruit and deploy additional ones, and instruct them to man abandoned cannons, yours or your enemy's, in places where a combat had place previously. Of course, your foe can do the same thing.
Final Comments: After buying and trying the full version, I should say this is a tactic game, rather than a strategy one. Population limit, in the Custom Map mode, is set at 125, military and civilian included. I almost don't remember any other RTS game than AoE first version with so low units max number.
Given the relentless military action (enemy will attack you early in the game), you have to manage very carefully your army in order to defend your own castle and village, while trying to assault enemy castle. Only exception under the 125 limit, is the chance to hire some heroes, mighty knights with special skills. They can be found after you develop the tournament feature in the "Town Square" building. These knights are the only units who can deploy organized formations at the field, grouping around 40 infantry units.
Mix long and short range units, add a monk for healing, bring on proper artillery support (cannons or light ballistae) and enough reinforcements near behind to refill the ranks, and you have a good chance to defeat the enemy in open range and get close enough to his castle to set siege.
Some flexibility under the 125 ceiling is allowed too with the artillery equipment. You can buy any number of pieces, regardless of the population limit. Doing so, you can have some infantry units performing a dual role, fighting as foot soldiers when needed, or manning cannons and trebuchet in the other side.
The game Custom Map does not contain other accident than the castle and village of your foe (or foes, you can choose until three AI enemies). There is not towns nor roads.
After playing a couple of Campaign episodes, I realized there is not historic or epic drama. Just leading a bunch of soldiers through the map and fighting your enemy wherever you meet him. So, I detoured to the Custom Map.
There are three nations to pick at: French, English (Hundred Years' War enemies) and German. Each one with its special buildings and units. Regarding units, always there are a lot of choices to pick. You have common archers (short bow), spearmen and pike men. Beside archers you can have crossbowmen and/or long bow archers (depending of the nation you pick). Pike men can be upgraded to halberdiers. French have mace men, paladins and crusaders. English have axmen, and German have swordsmen. On top of that, you have harquebusiers and lancers. Almost any close range infantry (spearmen, swordsmen, axmen, mace men, and paladin) unit can mount and ride a horse. However, lancers are the first choice to mounted soldiers.

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Castle Strike opens up classic medieval action where you'll face deadly enemies and untrustworthy allies. Become a brave hero plotting a course in this dangerous time. Navigate a medieval world filled with treachery, betrayal, battles and ambushes -- win the war and conquer a nation! Create new maps for new battles for up to 4 players, using the Random Generator

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Saturday, December 3, 2011

Company of Heroes Review

Company of Heroes
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A very quick review since I haven't played the entire game yet.
First: this is a real fast paced game. You very quickly feel "out-of-control" and trying to keep your head cool is a very hard thing to achieve. Not unlike real war I guess!
Second: it is indeed a great game. It looks spectacular and the one thing you can't help but notice is how well polished it is. Yet another fine product from the fine folks at Relic.
A buying advice: get the regular edition, not the special edition: I got the special edition and the only difference is a small printed "real map" of D-Day, 10 little cards, a slim metalic box, and an extra CD with mostly text info and very little in the ways of content! I feel like I've been cheated.

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Company of Heroes takes you back to World War II, where you'll guide Able Company through the deadliest battles in WW2's European theatre, including the D-Day landings at Normandy. Through a rich single player campaign, players experience the cinematic intensity, courage and bravery of ordinary soldiers thrust into extraordinary events. Special Collector's Edition with bonus maps and more.

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Sunday, October 2, 2011

Rise of Nations Review

Rise of Nations
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As you probably have read, this game is a "thinking mans RTS". I play w/ a group of co-workers who bragged constantly about how cool this game was, but I was put off by the "bigness" of it. The instruction booklet is massive, and ironically, my biggest complaint about the game is that it's not nearly big enough to even give you a good working understanding of the game!
Now, if you aren't afraid of an extraordinarily complex game, this is, in my opinion, the best RTS out there today. Over 10 different nationalities progress and fight thier way through different ages (starting w/ the Ancient Age, and progressing to the Information Age). Each age allows newer and better production, warwaging units, and capabilities. It's hilarious watching inferior players defending their cities w/ catapults while a highly skilled player rolls over them w/ tanks -- or Archers being gunned down by an opposing player who's discoved Gunpowder. Yum, gaming goodness!!!
Many new concepts have been introduced in this game. My favorite is "National Borders". At a point in the game, each territory has borders that eminate from their civilizations center of power. What a blast it is to see the colored borders creep out and eventually meet other territories (doing damage to enemy buildings and units it envelops).
Difficult to learn, yes, but the payoff is (in my opinion) very well worth the investment.
Hope my input is helpful.
Enjoy...

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Rise of Nations is a historical real time strategy game from Big Huge Games’ Brian Reynolds, designer of PC game classics such as Civilization 2 and Alpha Centauri.
Dominate 6,000 years of history from the Ancient Age to the Information Age. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy…war? Whichever path you choose, you’ll experience the pulse pounding thrill and speed of real-time gaming combined with the epic scope and depth of turn-based strategy games – brought together for the first time ever in Rise of Nations.

In Rise of Nations, you'll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons; corner the market on key commodities and consolidate power under your rule; wheel and deal across time with history's eminent cultures.

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Tuesday, September 6, 2011

Rise Of Nations Review

Rise Of Nations
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I agree with the other two reviewers that this is a fascinating game with excellent replay value. I tend to prefer turn-based strategy games. However, simple keystrokes can speed the game up, slow it down, or pause. Believe me, if you're caught in a three-front war on various small continents with lots of naval action as well, you'll appreciate the ability to pause frequently, even with the slowest speed selected.
Game programs have always "pushed the envelope" of whatever computer power and technology existed at the time of their release, mostly for the sake of graphics and other relatively frivolous reasons. They are therefore often ill-behaved, unreliable, plagued with bugs, and liable to become totally unusable when a later operating system comes along with little tolerance for older software that doesn't play by the rules. In this context, it is a relief to find a game that runs so smoothly as Rise of Nations, and never crashes. Perhaps its Microsoft imprimatur means that the authors have an unusually thorough understanding of Windows.
My only criticism is that, when saving games, it writes a large number of files in various directories all over the C: drive and provides no way to delete them. If your disk space is not infinite, be cautious.

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Age Of Empires Collector’s Edition brings you the critically-acclaimed strategy game. Control 10,000 years of human history and rewrite it to suit you. Players are the guiding spirit in the evolution of small stone age tribes. Starting with minimal resources, players are challenged to build their tribes into great civilizations. Choose a nation and guide it to world domination!

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Sunday, August 7, 2011

MD-81/82 Jetliner Review

MD-81/82 Jetliner
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The CLS MD80 is awesome! The pack comes with Delta Airlines textures which is my favorite airline. Also comes with several other Airline textures. I figured out how to get the cabin view textures to work on my CLS MD81/82. In the sim icon there is a button called WV. I pushed to activate it and it activated my cabin view wing views on my CLS MD-81/82. It's a very realistic handle to it and has a very realistic cockpit. I give it 5 stars.

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MD-81/82 Jetliner for PC: THE DEVIL IS IN THE T-TAIL! Span the skies of Flight Simulator X in a great value re-creation of the iconic T-tail airliner. The MD-80 series of airliners can trace their origins back to the classic DC-9 and were highly successful as medium range carriers around the world. This top quality package for Flight Simulator X includes the MD-81 and MD-82 models in 15 authentic liveries. The award-winning development team at CLS has produced a great value package of accurately detailed aircraft with top quality exterior models and authentic virtual cockpits that come with custom-built gauges. The animations are breathtaking and range from working landing gear to pushback trucks. MD-81/82 Jetliner is part of the F-Lite range which guarantees the highest quality and ease of use. The master of medium range is re-created in fantastic detail for Flight Simulator X. State-of-the-art modelling and a vast range of features means great value for F-Lite pilots! Features 15 high quality liveries from these popular carriers: AeroMexico, Aero Republica Colombia, Alitalia, Burkina, China Eastern, Continental, Delta, Finnair, Iberia, Jets Go, Martinair, SAS, Spanair, TransWorld Airlines, Viking.

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Sunday, July 17, 2011

Game Tycoon Review

Game Tycoon
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The game has a good start, but it's confusing sometimes and it doesn't explain things to much, its weird. Not what I expected......

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Welcome to the Game Industry!Product InformationThe year is 1982. Three young entrepreneurs discover the computer andpotential to strike it rich in the Games Industry! Their love for computergames is a common bond that they all share but they are also in fiercecompetition with one another in a race to build a successful Games DevelopmentHouse. They quickly find that the Games Development business is not assimple as it appears.Banks Investors Magazines Retailers Distributors Manufacturers and thePress are all breathing down your neck...they want results! You are now anup and coming entrepreneur in the Games Business. Do you have what ittakes to be the next Game Tycoon?Product FeaturesCartoon style graphicsThree characters to choose from eleven mission including tutorial as wellas a continuous playInteractive advisor (when you need advice)Different market situations in accordance with the customer's requests ofthe respective yearsAs the years progress new technological advances offer new gamedevelopment techniquesAnimation of all speaking charactersWindows RequirementsWindows 98 Me 2000 XPPentium III 600MHzprocessor128MB of RAMSound CardDirectX 9.0cCD-ROM Drive

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Thursday, July 14, 2011

Myth III: The Wolf Age Review

Myth III: The Wolf Age
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I'm not new to the Myth universe. When the world was ranting and raving about Starcraft's build-it-as-big-and-as-fast-as-you-can mentality, I was a Myth nut and proud of it. That said, Myth 3 falls short of the greatness which was Myth 2 and Myth: TFL in a number of ways.
First, the Myth 3 single-player experience sucks. Defeating the single-player levels in the previous two installments required taking the terrain into account during every step of the way. No other RTS was as enviromental as Myth, and Bungie exploited this for all it was worth, resulting in very rich gameplay. Myth 3 does not develop upon strategic use of terrain. Most of the battles are on flats and meadows; they're pretty boring compared to the rolling landscapes and hazards of the first two. And as stupid as it may sound, the voice acting fails to get me Myth-ified in this one.
The second thing that bugged me was the graphics. The addition of polys (instead of sprites as was the previous norm) is a nice touch. But anyone who remembers the first two Myth games is scarred for life by the spectacular dwarfen/wight explosions and the limbs which would fly everywhere as a result. This special effect has been preserved....it looks two or three years old and it shows. When an explosion blows someone to pieces, it looks like a bunch of random body parts fly from where the person used to be. Even Myth 2, based in sprites, produced a much more convincing blast. I know it's a small caveat, but it's a ton of the little details such as this one which bring this Myth universe down from magnificient to merely average.
Admitedly, I never tried the Myth 3 multiplayer. If it was simply carried over from the first two games, I'd be content. It'd be hard to improve upon the perfection of the first two in terms of all the options, units, maps, etc, and I acknowledge this.
A valiant effort, but it is painfully evident that the legendary Bungie was not behind the development of Myth 3. It's too bad that Bungie lost the Myth franchise when they were purchased by Microsoft. This game could've been great--it simply lacks the polish.

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Myth III: The Wolf Age takes place 1,000 years before the start of Myth: The Fallen Lords, and follows the life of Connach the Wolf, the legendary hero who saved humanity from the Myrkridia and the oppressive Trow, eventually becoming the emperor of all human lands. Myth III begins in A.E. 1421 with the world in chaos. Most of humanity has been scattered for hundreds of years. In Myth III you'll cast spells, gain experience, build ancient devices, and collect items to aid you in winning wars against the Myrkridia and the Trow.

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Tuesday, May 10, 2011

Farm Frenzy 3 Review

Farm Frenzy 3
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I am a huge fan of the Farm Frenzy series. I've played all of them and have enjoyed watching them improving and advance the game with each release. Melesta made some nice improvements with Farm Frenzy 3, but they also made a couple of changes that were unnecessary and harmed the overall enjoyment of the game.
For those not familiar with the Farm Frenzy series, it's a strategy plus time management game. Not all levels are pure speed. Some levels can only be completed by doing things in a certain order. The player is given a list of goals to complete within a certain amount of time. Those goals include either collecting money, produce, or manufacturing products from supplies either produced by the farm animals or bought. As the player collects more coins, they are able to upgrade their equipment. The `goal' of Farm Frenzy 3 is to help Scarlet become Farm Union President. To do that, she must help five friends from different areas of the world with their farm. This is the first version to have a story line and well, it's a weak one. It's there, but certainly will not win any prizes for originality or depth.

Instead of the map being streets that intersect and the player goes around the board, the map is divided into 5 sections representing different countries. Like with previous versions the player workers their way through each level, unlocking new equipment and upgrading supplies. Unlike earlier versions, the game play is not linear. There are only so many levels that can be played in each section before moving on to another section. Additionally, each section has animals that are unique. For example, Peru has big horn sheep that drop horns while Antarctica has walruses. Not every section will have animals that produce horns, adding to the strategy of needing to buy supplies in order to finish certain products. I like the way they designed the areas and the extra challenge created by not being able to simply raise money to buy the animal needed. Farm Frenzy 2 and Pizza Party both required buying supplies, but version 3 enhanced this feature and utilized the plane well.
Farm Frenzy has always had adorable characters and this time is no exception. The sheep are huggable cute. The animation has been improved from previous versions and the new animals are great. The penguins flipping fish are exceptionally entertaining. The developers have made some great improvements from earlier versions and those efforts are well appreciated.
The developers also created a great way to utilize the bears and predators. In the past, the players has had to capture these and then sell them for ridiculously low amounts. With the addition of the `fitting' room, those predators can now be dressed up and sold for an incredibly high amount. It makes catching and storing them worth wild, as well as making it easy to earn cash in a hurry.
I was very happy to see the developers decided to go back to shorter `recipes'. I enjoyed Pizza Party, but most of the difficulty in that game was remembering the ingredients to make the requested pizza. Farm Frenzy 3's biggest recipe requires 4 items making the game much more enjoyable. This was a great improvement by the developers.
There were some parts I didn't like. I HATE how they changed the dogs. The dogs used to keep the predators away and help cage them. Now they bulldoze the predators, removing both the dog and the predator from the board. There are a couple levels where the dogs removing the bears is the only challenging part of the level. When the player needs to raise money with the bears, the dogs prevent that from happening. These are suppose to be helpful to the player, not a hindrance. This is my number one complaint with the game.
I missed the long level. Usually there is one level that takes about 40 minutes to play. The player has to start by trapping predators to raise the money to buy animals and complete their goals. This time there isn't one. There's still the award for taking at least 30 minutes to win a level, but the longest level is approximately 15 minutes long. To win this award, the player has to simply set there for 30 minutes and do nothing. Anyway, I would have liked to have had the one long level. They were always a lot of fun.
Melesta needs to invest in beta testers that will catch things like awards that can only be won by sitting idle or typos. There's really no excuse for some of the errors that are in the game. The lack of attention to detail is evident in a lot of time management games, but some things should have been caught and corrected before being released (i.e. Funny's Arm instead of Funny's Farm). Also, it's obvious whoever did the story got kinda tired of it. Usually there's at least a we did it. Instead after getting so far the story line just disappears. It's a little thing, but shows a lack of attention to details. Lastly, the ethnic stereotyping is probably suppose to be funny, but I'm not sure those being depicted will find it so.
Overall, Farm Frenzy 3 is a great game. It is quite a bit harder than the previous versions. However, it is possible to get gold the first time through the game. It is challenging, fun, and addicting and a nice fix for strategy and time management junkies.

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Manage five farms around the world and try your hand at penguin breeding and jewelry making!Features 95 outrageously fun levels, 30 wacky animals and more upgrades than there are ears in a field of corn!What's more, as you grow crops, feed animals, collect produce and manufacture goods, you'll be treated to some of the zaniest animation to ever grace a casual game!Will you help Scarlett become the president of the farmers union by earning the votes of the people she helps?

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Friday, April 29, 2011

Worms 3D Review

Worms 3D
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Did you ever play the old game "Artillery?" You know, the game in which you and one opponent get a "base" (a small block) each, set far apart over a random, rocky terrain... and then you set about trying to land shells on each other? You'd set an angle of fire, a velocity, and, taking wind into account, you'd fire. Each shot would trail up into the heavens, and then track its way down, and the winner, of course, was the first person to score a hit on the enemy base.
Worms 3D by Feral Interactive is a modern answer to that basic premise, but in modern trappings, bells and whistles. In this case, though, your base is a little cartoony worm, drawn in Pixar-esque graphics, that is able to move around and hide from the incoming shell while trying to return fire! Again, the terrain is random, and of course you don't just get one choice of weapon (heavens, no, not in games these days) - grenades, rockets, dynamite, bazookas and, yes, the occasional air strike all are yours to inflict pain and defeat on your opponent.
So it's a bit more concentration, as you might imagine, to move around (slowly) amongst rocks and pillars, choosing which weapon to use (the grenade? trusty ol' bazooka?) and taking aim, deciding how far to lob the shell, and trying to take the wind into account (while dodging whatever your opponent has been up to). You may choose to fight against AI opponents with variable difficulty settings, or you may fight enemy teams of human opponents over networks... and this, of course, is the real meat and potatoes of this series of games, as there is quite a busy online Worms community (including the Dark Side). You also can play a single-player campaign, which involves quite a bit of unlocking secret goodies, interspersed with getting through occasionally frustratingly difficult obstacles.
You get to do all this with quite a bit of attitude, too - your vanquished opponent doesn't just sink into the ground of vanish in a puff of smoke without exclaiming something caustic or witty, often in an exaggerated English accent. As a veteran Marathon player, I can attest to the hours, nay, weekends of fun that are to be had in games of simple shooter competition against one's friends, seeing who can get the toughest shots off and rack up the most kills. One of the best parts of Worms, though, is that you get to do all this with a cute but certainly non-gory set of graphics (think Elmer Fudd being blown up one more time, as opposed to zombies being mowed down in Doom 3).
My objections to the game are few and minor. I've seen other gamers complain about the camera modes being at times confusing: you can look via first person, third person, or "blimp" (from above) views, and I'll admit that sometimes I found it hard to get just the view I wanted to get a clean shot, but I didn't find it to be a problem with an otherwise outstanding game. However, I did find myself frustrated with the fact that I couldn't change the game's key commands from the defaults - and since many of the firing keys are near the left hand home row keys, but the 'jump' button is the Enter key, it can really be hard to move, jump and fire all at once. A minor gripe, but it's the main reason why I gave Worms 3D a 4.5 instead of a full 5 - graphics, sound, and gameplay are all otherwise impeccably fun and well-executed. This game is a bit out of my usual range of "stuff I download and try," but it was a pleasure to take the review copy and play it, because, as I warned you above, it sucked me in.

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WORMS 3D

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