Showing posts with label mystery game. Show all posts
Showing posts with label mystery game. Show all posts

Monday, November 21, 2011

Nibiru: Age of Secrets Review

Nibiru: Age of Secrets
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Despite the picture on the box, most of the scenery takes place in Czech Republic, followed by small bits in France and Mexico. The storyline becomes apparent during the game play, and is not difficult to follow, even if you pay attention to a television program instead of this game. The play involves talking to people, finding objects by mousing over them, combining and using objects in the inventory, and solving a few puzzles.
The good parts of the game:
.The graphics are pretty good, and include rain (lots and lots of rain), a bit of snow, and realistically walking people.
. The puzzles are easy enough to solve without being a pain or a bore.
. You can't get lost anywhere, because the game will not let you either use the wrong items (match on the map to burn it up) or get lost, because you can't go too far without performing certain tasks or finding certain objects.
. You can turn this game off and go to bed without an aching to get back.
The bad parts:
. The game sometimes hangs, usually if there is another program running in the background.
. The tasks can be tedious and annoying, such as talking to a certain person, then another person, then back again, then walking away for a bit, then walking back and talking again.
. The characters have odd accents - there are several cockneys, and the bad guys sound like Sean Connery. The main character, Martin, has a deep, pleasant voice.
. If you miss a bit of dialogue, or even an entire conversation, you can't go back and play it again, unless, of course, you saved the game just before that point.
. The grammar, punctuation, and spelling in the dialogues are severly lacking.
. Every so often Martin exclaims, "I'd better get out of here quickly" as he saunters off slowly. Luckily, everyone else is even slower so he easily gets away.

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What begins as a short expedition to Prague to examine a mysterious World War II tunnel unearthed while constructing a new highway, turns into a dangerous and thrilling mystery where murder, deception, the deep dark secrets of the Nazis, and the demise of the Mayan civilization, have our hero Martin Holan reeling into the heart of an exhilarating adventure.As Martin Holan, a European linguistics and archeology student, you are contacted by your Uncle to examine a tunnel that appears to be backfilled by the Nazis during World War II. One of your Uncle’s colleagues will meet you there to allow you access to the site, however when you arrive you discover she has been murdered.

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Thursday, August 25, 2011

Syberia Review

Syberia
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The first thing you need to know is that "Syberia" is only the first part of Kate Walker's European adventure, so if you are expecting to end up on the fabled lost island of Syberia by the end of this PC adventure, you are going to be disappointed. Actually it was some reviews about "Syberia II" that got me interested in playing that particular game so of course I picked up "Syberia" first. I do not take the time to play a lot of these games, but when I do I like these sort of adventures where you go around and collect items, endure endless conversations, solve some tricky puzzles, and eventually uncover some sort of mystery.
The heroine here is Kate Walker, a sophisticated New York Attorney who is sent by her firm to Valadilene, a smal alpine village in France, to buy-out an old factory, the Voralberg Toy Company, which was once world famous for making automatons. Of course once she is there Kate is confronted with an unexpected twist the turns her business trip into a journey heading east in order to get a signature needed to complete the deal. Kate's journey consists of three additional locations after Valadilene: the university city of Barrockstadt, the forgotten city of Komkolzgrad, and the once lavish seaside resort of Aralbad. Her only companion, once she gets him up on his feet, is Oscar, one of the Voralberg automatons, who will be the engineer for the mechanical train that takes Kate on most of her journey.
Oscar is the most interesting of the supporting cast of characters, although he is a stickler for the rules, especially about having a ticket before you can proceed from one station to the next. Most of the other characters get a bit annoying, especially as you go through the unavoidable pointless conversations you have to endure in this sort of game. It is the nature of the game that they are always impediments to either Kate's overall mission or her specific task at hand (or both). There are also several dead end characters, where you keep thinking at some point talking to them will be of some importance, but that never proves to be the case.
Then there are the phone calls that Kate gets from back home, where her boss, mother, boyfriend, and supposed best friend harangue her about not getting her mission done and back home as quickly as she can. Apparently we are supposed to be watching Kate turn from a boring lawyer into an exciting adventurer as she meets her various challenges. Of course she is the heroine of "Syberia" so we tend to think of her as that from the very beginning and keep looking for a way to get her to dump boyfriend Dan as soon as possible. Of course, you cannot get so annoyed with these phone calls, especially those from Kate's mom, that you do not pay attention to what is being said, because there are some clues there as well. But overall the phone calls tend to detract from both the adventure and Kate as a character.
The best part of "Syberia" are the graphics, which are pretty stunning. There are nice details to each of the settings, all of which are run down to various degrees. I like the way the water ripples and the fact that at one point we can see a soccer game being played on a television set in the background. The music by Nick Varley and Dimitri Bodiansky is also pretty good, with a fairly memorably title theme and some nice Russian/Gypsy influence bits as well. Most of the tasks are rather mundane but fairly logical, which worked out well for me because I only got super stuck three times in the game (until the very end, where suddenly how to use simple objects like a screwdriver were suddenly an almost insurmountable task). Those tasks involving automatons are more interesting and that motif, along with that of mammoths, are also enjoyable aspects of the game. The hardest task, for me, was mixing a drink, but at least once you get through that things move pretty quickly in the end game.
In fact, I was rather surprised when the game ended. "Syberia" comes on two discs and you play with Disc 1 in your DVD-drive and I kept waiting for the point where I had to switch discs, like in "Phantasmagoria" and the Gabriel Knight adventures. My biggest complaint, such as it is, would be that you cannot quickly skip across screens when you have to travel from one end of a train station to another or across town. You can make her run a bit, but some things just take time. I was not especially enamored of games where you get to do 360 degree turns (they make me dizzy at times) so I have no problems with this more traditional way of moving the character around.
The bonus disc includes a short "movie" on the making of Syberia where B. Sokal and others at Microids in Montreal (they speak French so be prepared to read subtitles), both a trailer and a teaser for the game, some examples of the transition "From 2D to 3D," and a nice collection of desktop wallpaper. For each of the four locations of "Syberia" you have a choice of wallpaper that you could put on your desktop to record your journey through the adventure and remind you that there is some reason Kate is carrying around those metal shears.
The bottom line would be that hardcore adventure game fans are going to find "Syberia" too tame for their tastes. But for the occasional PC game player or even the novice, this inventory/adventure game should be quite enjoyable. Plus, "Syberia II" is even better and the story really does end at that point, so that you do not have to worry about picking up "Syberia III: Oscar's Revenge."

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A journey of discovery and intrigueProduct InformationAnna Voralberg owner of the factory just died. Her only heir Hans Voralberg agenius inventor has disappeared for decades somewhere between the Alps andSyberia...Kate Walker a young and brilliant New York lawyer has been charged toconclude the acquisition; she must find this puzzling man and on her way willsoon find her destiny perturbed...For Kate Walker young and ambitious lawyer this job seemed very simple. Thetime it would take to re-buy this old automaton factory in the bottom of analpine valley would be dealt with quickly for her to return to New York. Byaccepting this mission the idea that her life would be changed for ever nevercrossed her mind. From west to east on the heels of a genius inventor she willcross all of Europe and meet many fascinating characters. Her journey in timeand space will change her convictions and the contract she needs to close willaffect her destiny.Product FeaturesA captivating scenario credible and rich. Syberia is a modern fable inwhich reality and fiction confront each otherMany passionate hours of gameplay: incredible amount of puzzles to solveand machines to activate more than thirty characters to meet hundreds ofmagnificent realistic and mysterious locations to explore.Discover the most beautiful game ever created. It's graphic quality isextraordinary it's ambiance it's orchestrated music and the emotion that emanateswill make you live an unforgettable experience!Minimum RequirementsWindows 98 Me 2000 XPPentium II 350 MHz processor16 MB 3D video card DirectX 8.1 compatible64 MB RAM400 MB of free Hard Disk space16X CD-ROM driveDirectX 8.1 compatible sound cardRecommended RequirmentsPentium III 800 MHz processor32 MB vide card DirectX 8.1 compatible128 MB of RAM24X CD-ROM drive

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Saturday, August 13, 2011

Nibiru Review

Nibiru
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I really did not appreciate this game at all. I love the Adventure Company, puzzle, and Myst-type games. But this just didn't meet my expectations; luckily I waited for it to come down to ten dollars before buying it (it is almost worth ten dollars).
The voice acting was pretty terrible, the protagonist being the worst, most stilted voice in the game. And he was a jerk.
The puzzles, that is the real puzzles, were unimpressive but at least a little challenging. The rest of the game seemed to be filler with boring dialogue and "run around and collect stuff" plot.
Lastly, the game was buggy for me. Perhaps it is because I am running Vista. But it would frequently crash during a save or load--which is rather annoying.
The scenery was pretty, but not well done for a second person, two dimensional setting. The scenes in Syberia were much nicer.
I really don't recommend this game at all, unless you're a hardcore adventure gamer and have the time to kill.

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You play Martin Holan, a linguistics and archeology student who has been contacted by his uncle to examine a mysterious World War II tunnel unearthed while building a new highway in Bohemia. A friend of Martin’s uncle is supposed to meet Martin upon his arrival to brief him on the mysterious discovery, however when he arrives in Prague he discovers she has been murdered.What begins as a short expedition to Prague to examine an enigmatic tunnel turns into a dangerous and thrilling mystery, where murder, deception, the deep dark secrets of the Nazis, and the demise of the Mayan civilization, have our hero reeling into the heart of an exhilarating adventure.

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Friday, August 5, 2011

Syberia II: The Adventure Continues (Jewel Case) Review

Syberia II: The Adventure Continues (Jewel Case)
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Both Syberia I and II are great myst-like games, but better. They have an interesting story line and keep you wondering what is going to happen next. This is the game to order if you like problem solving and puzzles.

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From the Manufacturer:Embarking on a desperate search for Hans Voralberg, Kate Walker crosses Europe from West to East. She has left behind all her worldly possessions with the express purpose of joining the heir of the Voralberg family on his journey. Together, through mystical and enchanting lands, they will find their way to the mythical Syberia, land of the forgotten mammoths. The train leaves Aralbad under a quiet snowfall. Kate, Hans, and Oscar , the loyal, humorous automaton, are heading to Romansbourg, the first of the four worlds to be explored in Syberia II. The motley crew will clear the last bastions of Russian civilization followed by the Frozen North before arriving at Youkol Village, from where they will try to reach their final destination: Syberia. Along the way, they will have to overcome many obstacles and deal with shady characters to uncover clues vital to the continuation of their quest. Kate's timeless journey through Valadilene, Barrockstadt, Komkolzgrad and Aralbad has sparked an evolution in her character, from an ambitious lawyer to a curious and tenacious adventuress. Kate's role has undergone a remarkable change. From being the pursuant, she becomes Han's main acolyte, his support in attaining the forgotten realm of the mammoths. How will she react to this new situation? Can she live up to the choices she made?

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Friday, July 1, 2011

Beyond Atlantis Review

Beyond Atlantis
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I figured it would be good to have a Mac review of this game, since it's one of a few adventure games that made it to the Mac platform. Simply said, even though the game is not OS X compatible, the graphics and sound are pretty wonderful. I also enjoy being able to talk to other characters in the game. That said, the puzzles are hilarious, in that they make no logical sense. Success is basically based on guesswork and luck. Sometimes it's also necessary, in order to get more "clues," to talk to the same person about the same topic, even though that topic has already been discussed and is blacked out. This nonsensical aspect may prove frustrating to serious gamers, but I find it kind of fun, as I never take this stuff too seriously.
Seriously, though, it's not that good a game.

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A timeless tale of intrigue spread across four continents, as you search for the lost city! / Rated E: Everyone

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Monday, May 30, 2011

Clue Classic Review

Clue Classic
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This is a one person game. You can play with two to five other computer players. Each of the computer players has three levels of I.Q. This can make the time to play the game vary. Other than that is is CLUE. if you like the board game I think you'd like this as well. It is a solo game, but it sure is better than a deck of computer cards. Sound effects can be turn off if you don't need to hear a 'corny' scream. The Music is SO-SO.But that is not why I got the game. My money was well spent.

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The Ultimate ¿WHO DUNNIT?¿! All the Clue suspects & environments are back! Features: "Search for incriminating clues, sneak through Secret Passages, and make the ultimate Accusation to solve the murder.With vibrant graphics and suspenseful music, the crime scene at Tudor Mansion comes to life!". "Challenge up to five computer opponents, keep tabs on Suspects in your Notebook, and earn accolades for bringing Mr. Boddy's killer to justice!". "Sharpen your skills and rise up the ranks.Do you have what it takes to become Chief Inspector?"

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