Thursday, July 14, 2011

Myth III: The Wolf Age Review

Myth III: The Wolf Age
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I'm not new to the Myth universe. When the world was ranting and raving about Starcraft's build-it-as-big-and-as-fast-as-you-can mentality, I was a Myth nut and proud of it. That said, Myth 3 falls short of the greatness which was Myth 2 and Myth: TFL in a number of ways.
First, the Myth 3 single-player experience sucks. Defeating the single-player levels in the previous two installments required taking the terrain into account during every step of the way. No other RTS was as enviromental as Myth, and Bungie exploited this for all it was worth, resulting in very rich gameplay. Myth 3 does not develop upon strategic use of terrain. Most of the battles are on flats and meadows; they're pretty boring compared to the rolling landscapes and hazards of the first two. And as stupid as it may sound, the voice acting fails to get me Myth-ified in this one.
The second thing that bugged me was the graphics. The addition of polys (instead of sprites as was the previous norm) is a nice touch. But anyone who remembers the first two Myth games is scarred for life by the spectacular dwarfen/wight explosions and the limbs which would fly everywhere as a result. This special effect has been preserved....it looks two or three years old and it shows. When an explosion blows someone to pieces, it looks like a bunch of random body parts fly from where the person used to be. Even Myth 2, based in sprites, produced a much more convincing blast. I know it's a small caveat, but it's a ton of the little details such as this one which bring this Myth universe down from magnificient to merely average.
Admitedly, I never tried the Myth 3 multiplayer. If it was simply carried over from the first two games, I'd be content. It'd be hard to improve upon the perfection of the first two in terms of all the options, units, maps, etc, and I acknowledge this.
A valiant effort, but it is painfully evident that the legendary Bungie was not behind the development of Myth 3. It's too bad that Bungie lost the Myth franchise when they were purchased by Microsoft. This game could've been great--it simply lacks the polish.

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Myth III: The Wolf Age takes place 1,000 years before the start of Myth: The Fallen Lords, and follows the life of Connach the Wolf, the legendary hero who saved humanity from the Myrkridia and the oppressive Trow, eventually becoming the emperor of all human lands. Myth III begins in A.E. 1421 with the world in chaos. Most of humanity has been scattered for hundreds of years. In Myth III you'll cast spells, gain experience, build ancient devices, and collect items to aid you in winning wars against the Myrkridia and the Trow.

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